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- 修改 RegisterApplicator 方法的参数类型从 IResetApplyAbleSettings 为具体泛型类型 T - 移除抽象层中的方法约束,统一实现层和抽象层的方法签名 - 保持泛型约束 T : class, IResetApplyAbleSettings 不变 - 确保接口和实现类的方法定义一致性 - [release ci]
104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
using GFramework.Core.Abstractions.model;
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namespace GFramework.Game.Abstractions.setting;
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/// <summary>
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/// 设置模型接口:
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/// - 管理 Settings Data 的生命周期
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/// - 管理并编排 Settings Applicator
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/// - 管理 Settings Migration
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/// </summary>
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public interface ISettingsModel : IModel
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{
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// =========================
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// Data
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// =========================
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/// <summary>
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/// 获取指定类型的设置数据(唯一实例)
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/// </summary>
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/// <typeparam name="T">设置数据类型,必须继承自ISettingsData并具有无参构造函数</typeparam>
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/// <returns>指定类型的设置数据实例</returns>
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T GetData<T>() where T : class, ISettingsData, new();
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/// <summary>
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/// 获取所有已创建的设置数据
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/// </summary>
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/// <returns>所有已创建的设置数据集合</returns>
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IEnumerable<ISettingsData> AllData();
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// =========================
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// Applicator
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// =========================
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/// <summary>
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/// 注册设置应用器
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/// </summary>
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/// <typeparam name="T">设置数据类型,必须实现IResetApplyAbleSettings接口且具有无参构造函数</typeparam>
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/// <param name="applicator">要注册的设置应用器</param>
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/// <returns>当前设置模型实例,支持链式调用</returns>
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ISettingsModel RegisterApplicator<T>(T applicator) where T : class, IResetApplyAbleSettings;
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/// <summary>
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/// 获取指定类型的设置应用器
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/// </summary>
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/// <typeparam name="T">要获取的设置应用器类型,必须继承自IResetApplyAbleSettings</typeparam>
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/// <returns>设置应用器实例,如果不存在则返回null</returns>
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T? GetApplicator<T>() where T : class, IResetApplyAbleSettings;
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/// <summary>
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/// 获取所有设置应用器
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/// </summary>
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/// <returns>所有设置应用器的集合</returns>
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IEnumerable<IResetApplyAbleSettings> AllApplicators();
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// =========================
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// Migration
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// =========================
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/// <summary>
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/// 注册设置迁移器
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/// </summary>
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/// <param name="migration">要注册的设置迁移器</param>
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/// <returns>当前设置模型实例,支持链式调用</returns>
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ISettingsModel RegisterMigration(ISettingsMigration migration);
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// =========================
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// Lifecycle
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// =========================
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/// <summary>
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/// 初始化所有设置数据(加载 + 迁移)
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/// </summary>
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/// <returns>异步操作任务</returns>
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Task InitializeAsync();
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/// <summary>
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/// 保存所有设置数据
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/// </summary>
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/// <returns>异步操作任务</returns>
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Task SaveAllAsync();
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/// <summary>
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/// 应用所有设置
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/// </summary>
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/// <returns>异步操作任务</returns>
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Task ApplyAllAsync();
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/// <summary>
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/// 重置指定类型的设置
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/// </summary>
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/// <typeparam name="T">要重置的设置类型,必须实现IResettable接口并具有无参构造函数</typeparam>
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void Reset<T>() where T : class, ISettingsData, new();
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/// <summary>
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/// 重置所有设置数据与应用器
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/// </summary>
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void ResetAll();
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} |