GFramework/GFramework.Game/setting/events/SettingsResetAllEvent.cs
GeWuYou 267d7cc84d feat(setting): 添加设置系统事件通知和重置功能
- 在SettingsModel中添加事件相关依赖引用
- 在SettingsPersistence中实现设置加载、保存、删除的事件发送机制
- 添加SettingsDeletedEvent用于通知设置删除操作
- 添加SettingsResetEvent和SettingsResetAllEvent支持设置重置功能
- 在SettingsPersistence中新增ResetAsync和ResetAllAsync方法
- 修改TryApply方法为实例方法并添加设置应用过程的事件通知
- 添加SettingsApplyingEvent和SettingsAppliedEvent跟踪设置应用状态
- [skip ci]
2026-01-17 13:43:15 +08:00

30 lines
915 B
C#

using GFramework.Game.Abstractions.setting;
namespace GFramework.Game.setting.events;
/// <summary>
/// 表示所有设置重置完成事件
/// </summary>
/// <param name="newSettings">重置后的所有设置</param>
public class SettingsResetAllEvent(IEnumerable<ISettingsSection> newSettings) : ISettingsChangedEvent
{
/// <summary>
/// 获取重置后的所有设置
/// </summary>
public IReadOnlyCollection<ISettingsSection> NewSettings { get; } = newSettings.ToList();
/// <summary>
/// 获取设置类型,固定返回 ISettingsSection
/// </summary>
public Type SettingsType => typeof(ISettingsSection);
/// <summary>
/// 获取设置实例,批量事件中返回 null
/// </summary>
public ISettingsSection Settings => null!;
/// <summary>
/// 获取重置时间
/// </summary>
public DateTime ChangedAt { get; } = DateTime.UtcNow;
}