GFramework/GFramework.Game.Abstractions/scene/ISceneLoadingProgress.cs
GeWuYou b054ee1c4a feat(scene): 实现场景路由守卫和过渡处理器管道
- 添加场景路由守卫机制,支持进入和离开场景的权限检查
- 实现场景过渡处理器管道,支持BeforeChange和AfterChange阶段处理
- 新增LoadingProgressHandler和LoggingTransitionHandler处理器
- 添加SceneTransitionPhases和SceneTransitionType枚举定义
- 实现ISceneRouteGuard、ISceneTransitionHandler等核心接口
- 在SceneRouterBase中集成守卫检查和处理器管道功能
- 重构场景切换逻辑,添加事件驱动的过渡处理机制
2026-02-15 16:59:09 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.scene;
/// <summary>
/// 场景加载进度接口,用于跟踪和报告场景资源的加载状态。
/// 实现此接口的类可以提供场景加载的实时进度信息。
/// </summary>
public interface ISceneLoadingProgress
{
/// <summary>
/// 获取正在加载的场景的唯一标识符。
/// </summary>
string SceneKey { get; }
/// <summary>
/// 获取当前加载进度,范围为 0.0 到 1.0。
/// 0.0 表示刚开始加载1.0 表示加载完成。
/// </summary>
float Progress { get; }
/// <summary>
/// 获取当前加载阶段的描述信息。
/// 例如:"加载纹理资源"、"初始化场景对象"等。
/// 如果没有具体信息则返回 null。
/// </summary>
string? Message { get; }
/// <summary>
/// 获取加载是否已完成的状态。
/// true 表示场景资源已全部加载完成false 表示仍在加载中。
/// </summary>
bool IsCompleted { get; }
}