GFramework/GFramework.Game/data/SaveConfiguration.cs
GeWuYou 2d4527d066 feat(storage): 添加目录操作功能和存档仓库系统
- 在IStorage接口中添加目录操作相关方法:ListDirectoriesAsync、
  ListFilesAsync、DirectoryExistsAsync、CreateDirectoryAsync
- 为FileStorage和GodotFileStorage实现目录操作功能
- 添加ScopedStorage的目录操作委托实现
- 新增ISaveRepository接口定义基于槽位的存档系统
- 实现SaveRepository类提供完整的存档管理功能
- 添加SaveConfiguration类用于存档系统配置
2026-02-24 15:20:31 +08:00

36 lines
1.1 KiB
C#

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.data;
/// <summary>
/// 存档系统配置
/// </summary>
public sealed class SaveConfiguration
{
/// <summary>
/// 存档根目录 (如 "user://saves")
/// </summary>
public string SaveRoot { get; init; } = "user://saves";
/// <summary>
/// 存档槽位前缀 (如 "slot_")
/// </summary>
public string SaveSlotPrefix { get; init; } = "slot_";
/// <summary>
/// 存档文件名 (如 "save.json")
/// </summary>
public string SaveFileName { get; init; } = "save.json";
}