GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.Utility;
namespace GFramework.Game.Abstractions.Data;
/// <summary>
/// 存档仓库接口,管理基于槽位的存档系统
/// </summary>
/// <typeparam name="TSaveData">存档数据类型必须实现IData接口并具有无参构造函数</typeparam>
public interface ISaveRepository<TSaveData> : IUtility
where TSaveData : class, IData, new()
{
/// <summary>
/// 检查指定槽位是否存在存档
/// </summary>
/// <param name="slot">存档槽位编号</param>
/// <returns>如果存档存在返回true否则返回false</returns>
Task<bool> ExistsAsync(int slot);
/// <summary>
/// 加载指定槽位的存档
/// </summary>
/// <param name="slot">存档槽位编号</param>
/// <returns>存档数据对象,如果不存在则返回新实例</returns>
Task<TSaveData> LoadAsync(int slot);
/// <summary>
/// 保存存档到指定槽位
/// </summary>
/// <param name="slot">存档槽位编号</param>
/// <param name="data">要保存的存档数据</param>
Task SaveAsync(int slot, TSaveData data);
/// <summary>
/// 删除指定槽位的存档
/// </summary>
/// <param name="slot">存档槽位编号</param>
Task DeleteAsync(int slot);
/// <summary>
/// 列出所有有效的存档槽位
/// </summary>
/// <returns>包含所有有效存档槽位编号的只读列表,按升序排列</returns>
Task<IReadOnlyList<int>> ListSlotsAsync();
}