feat(ui): 更新UiRouterBase以支持基于键值的页面导航

- 添加PeekKey方法获取页面栈顶元素的键值
- 修改Peek方法返回IUiPageBehavior对象而不是类型名称
- 更新IsTop和Contains方法使用键值比较替代类型名比较
- 在UiTransitionEvent中使用PeekKey获取来源UI键值
- 为CanvasItemUiPageBehavior添加key参数和Key属性实现
- 在IUiPageBehavior接口中定义Key属性
- 更新IUiRouter接口定义新的PeekKey和Peek方法
- 添加必要的using引用和异步任务配置
This commit is contained in:
GeWuYou 2026-01-19 22:23:36 +08:00
parent 9c27aa5927
commit 0a924725a5
4 changed files with 48 additions and 14 deletions

View File

@ -11,6 +11,13 @@ public interface IUiPageBehavior
/// <returns>页面视图实例</returns>
object View { get; }
/// <summary>
/// 获取键值
/// </summary>
/// <value>返回当前对象的键标识符</value>
string Key { get; }
/// <summary>
/// 获取页面是否处于活动状态
/// </summary>

View File

@ -80,7 +80,14 @@ public interface IUiRouter : ISystem
/// 获取当前栈顶UI的Key
/// </summary>
/// <returns>当前UI Key如果栈为空返回空字符串</returns>
string Peek();
string PeekKey();
/// <summary>
/// 获取当前栈顶的UI页面行为对象
/// </summary>
/// <returns>栈顶的IUiPageBehavior对象如果栈为空则返回null</returns>
IUiPageBehavior Peek();
/// <summary>
/// 判断指定UI是否为当前栈顶UI

View File

@ -1,3 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using GFramework.Core.Abstractions.logging;
using GFramework.Core.extensions;
using GFramework.Core.logging;
@ -201,15 +205,26 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
AfterChange(@event);
}
/// <summary>
/// 获取栈顶元素的视图类型名称
/// 获取页面栈顶元素的键值,但不移除该元素
/// </summary>
/// <returns>如果栈为空则返回空字符串,否则返回栈顶元素视图类型的名称</returns>
public string Peek()
/// <returns>如果页面栈为空则返回空字符串,否则返回栈顶元素的键值</returns>
public string PeekKey()
{
return _stack.Count == 0 ? string.Empty : _stack.Peek().View.GetType().Name;
return _stack.Count == 0 ? string.Empty : _stack.Peek().Key;
}
/// <summary>
/// 获取页面栈顶元素,但不移除该元素
/// </summary>
/// <returns>返回栈顶的IUiPageBehavior元素</returns>
public IUiPageBehavior Peek()
{
return _stack.Peek();
}
/// <summary>
/// 判断栈顶元素是否指定的UI类型
/// </summary>
@ -217,10 +232,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
/// <returns>如果栈为空或栈顶元素类型不匹配则返回false否则返回true</returns>
public bool IsTop(string uiKey)
{
if (_stack.Count == 0)
return false;
return _stack.Peek().View.GetType().Name == uiKey;
return _stack.Count != 0 && _stack.Peek().Key.Equals(uiKey);
}
/// <summary>
@ -230,7 +242,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
/// <returns>如果栈中存在指定类型的UI元素则返回true否则返回false</returns>
public bool Contains(string uiKey)
{
return _stack.Any(p => p.View.GetType().Name == uiKey);
return _stack.Any(p => p.Key.Equals(uiKey));
}
/// <summary>
@ -265,7 +277,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
{
return new UiTransitionEvent
{
FromUiKey = Peek(),
FromUiKey = PeekKey(),
ToUiKey = toUiKey,
TransitionType = type,
Policy = policy ?? UiTransitionPolicy.Exclusive,
@ -289,7 +301,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
private void AfterChange(UiTransitionEvent @event)
{
Log.Debug("AfterChange phases started: {0}", @event.TransitionType);
_ = Task.Run(async () =>
_ = Task.Run<Task>(async () =>
{
try
{

View File

@ -9,16 +9,24 @@ namespace GFramework.Godot.ui;
/// 支持所有继承自 CanvasItem 的节点
/// </summary>
/// <typeparam name="T">CanvasItem 类型的视图节点</typeparam>
public class CanvasItemUiPageBehavior<T>(T owner) : IUiPageBehavior
public class CanvasItemUiPageBehavior<T>(T owner, string key) : IUiPageBehavior
where T : CanvasItem
{
private readonly IUiPage? _page = owner as IUiPage;
/// <summary>
/// 页面视图对象
/// 获取页面视图对象
/// </summary>
/// <returns>返回与当前实例关联的视图对象</returns>
public object View => owner;
/// <summary>
/// 获取当前实例的键值标识符
/// </summary>
/// <returns>返回用于标识当前实例的键字符串</returns>
public string Key => key;
/// <summary>
/// 获取页面是否存活状态
/// </summary>