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https://github.com/GeWuYou/GFramework.git
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feat(ui): 更新UiRouterBase以支持基于键值的页面导航
- 添加PeekKey方法获取页面栈顶元素的键值 - 修改Peek方法返回IUiPageBehavior对象而不是类型名称 - 更新IsTop和Contains方法使用键值比较替代类型名比较 - 在UiTransitionEvent中使用PeekKey获取来源UI键值 - 为CanvasItemUiPageBehavior添加key参数和Key属性实现 - 在IUiPageBehavior接口中定义Key属性 - 更新IUiRouter接口定义新的PeekKey和Peek方法 - 添加必要的using引用和异步任务配置
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@ -11,6 +11,13 @@ public interface IUiPageBehavior
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/// <returns>页面视图实例</returns>
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object View { get; }
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/// <summary>
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/// 获取键值
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/// </summary>
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/// <value>返回当前对象的键标识符</value>
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string Key { get; }
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/// <summary>
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/// 获取页面是否处于活动状态
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/// </summary>
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@ -80,7 +80,14 @@ public interface IUiRouter : ISystem
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/// 获取当前栈顶UI的Key
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/// </summary>
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/// <returns>当前UI Key,如果栈为空返回空字符串</returns>
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string Peek();
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string PeekKey();
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/// <summary>
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/// 获取当前栈顶的UI页面行为对象
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/// </summary>
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/// <returns>栈顶的IUiPageBehavior对象,如果栈为空则返回null</returns>
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IUiPageBehavior Peek();
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/// <summary>
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/// 判断指定UI是否为当前栈顶UI
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@ -1,3 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using GFramework.Core.Abstractions.logging;
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using GFramework.Core.extensions;
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using GFramework.Core.logging;
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@ -201,15 +205,26 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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AfterChange(@event);
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}
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/// <summary>
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/// 获取栈顶元素的视图类型名称
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/// 获取页面栈顶元素的键值,但不移除该元素
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/// </summary>
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/// <returns>如果栈为空则返回空字符串,否则返回栈顶元素视图类型的名称</returns>
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public string Peek()
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/// <returns>如果页面栈为空则返回空字符串,否则返回栈顶元素的键值</returns>
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public string PeekKey()
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{
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return _stack.Count == 0 ? string.Empty : _stack.Peek().View.GetType().Name;
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return _stack.Count == 0 ? string.Empty : _stack.Peek().Key;
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}
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/// <summary>
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/// 获取页面栈顶元素,但不移除该元素
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/// </summary>
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/// <returns>返回栈顶的IUiPageBehavior元素</returns>
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public IUiPageBehavior Peek()
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{
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return _stack.Peek();
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}
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/// <summary>
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/// 判断栈顶元素是否指定的UI类型
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/// </summary>
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@ -217,10 +232,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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/// <returns>如果栈为空或栈顶元素类型不匹配则返回false,否则返回true</returns>
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public bool IsTop(string uiKey)
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{
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if (_stack.Count == 0)
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return false;
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return _stack.Peek().View.GetType().Name == uiKey;
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return _stack.Count != 0 && _stack.Peek().Key.Equals(uiKey);
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}
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/// <summary>
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@ -230,7 +242,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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/// <returns>如果栈中存在指定类型的UI元素则返回true,否则返回false</returns>
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public bool Contains(string uiKey)
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{
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return _stack.Any(p => p.View.GetType().Name == uiKey);
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return _stack.Any(p => p.Key.Equals(uiKey));
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}
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/// <summary>
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@ -265,7 +277,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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{
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return new UiTransitionEvent
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{
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FromUiKey = Peek(),
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FromUiKey = PeekKey(),
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ToUiKey = toUiKey,
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TransitionType = type,
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Policy = policy ?? UiTransitionPolicy.Exclusive,
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@ -289,7 +301,7 @@ public abstract class UiRouterBase : AbstractSystem, IUiRouter
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private void AfterChange(UiTransitionEvent @event)
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{
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Log.Debug("AfterChange phases started: {0}", @event.TransitionType);
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_ = Task.Run(async () =>
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_ = Task.Run<Task>(async () =>
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{
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try
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{
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@ -9,16 +9,24 @@ namespace GFramework.Godot.ui;
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/// 支持所有继承自 CanvasItem 的节点
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/// </summary>
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/// <typeparam name="T">CanvasItem 类型的视图节点</typeparam>
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public class CanvasItemUiPageBehavior<T>(T owner) : IUiPageBehavior
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public class CanvasItemUiPageBehavior<T>(T owner, string key) : IUiPageBehavior
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where T : CanvasItem
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{
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private readonly IUiPage? _page = owner as IUiPage;
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/// <summary>
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/// 页面视图对象
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/// 获取页面视图对象
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/// </summary>
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/// <returns>返回与当前实例关联的视图对象</returns>
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public object View => owner;
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/// <summary>
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/// 获取当前实例的键值标识符
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/// </summary>
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/// <returns>返回用于标识当前实例的键字符串</returns>
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public string Key => key;
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/// <summary>
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/// 获取页面是否存活状态
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/// </summary>
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