GeWuYou 0a924725a5 feat(ui): 更新UiRouterBase以支持基于键值的页面导航
- 添加PeekKey方法获取页面栈顶元素的键值
- 修改Peek方法返回IUiPageBehavior对象而不是类型名称
- 更新IsTop和Contains方法使用键值比较替代类型名比较
- 在UiTransitionEvent中使用PeekKey获取来源UI键值
- 为CanvasItemUiPageBehavior添加key参数和Key属性实现
- 在IUiPageBehavior接口中定义Key属性
- 更新IUiRouter接口定义新的PeekKey和Peek方法
- 添加必要的using引用和异步任务配置
2026-01-19 22:23:36 +08:00

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using GFramework.Core.Abstractions.system;
using GFramework.Game.Abstractions.enums;
namespace GFramework.Game.Abstractions.ui;
/// <summary>
/// UI路由管理器接口用于管理UI界面的导航和切换操作
/// </summary>
public interface IUiRouter : ISystem
{
/// <summary>
/// 获取当前UI栈深度
/// </summary>
int Count { get; }
/// <summary>
/// 绑定UI根节点
/// </summary>
/// <param name="root">UI根节点接口实例</param>
void BindRoot(IUiRoot root);
/// <summary>
/// 将指定的UI界面压入路由栈显示新的UI界面
/// </summary>
/// <param name="uiKey">UI界面的唯一标识符</param>
/// <param name="param">进入界面的参数,可为空</param>
/// <param name="policy">界面切换策略默认为Exclusive独占</param>
void Push(string uiKey, IUiPageEnterParam? param = null, UiTransitionPolicy policy = UiTransitionPolicy.Exclusive);
/// <summary>
/// 将已存在的UI页面压入路由栈
/// 用于预挂载节点或调试场景
/// </summary>
/// <param name="page">已创建的UI页面行为实例</param>
/// <param name="param">进入界面的参数,可为空</param>
/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
void Push(IUiPageBehavior page, IUiPageEnterParam? param = null,
UiTransitionPolicy policy = UiTransitionPolicy.Exclusive);
/// <summary>
/// 弹出路由栈顶的UI界面返回到上一个界面
/// </summary>
/// <param name="policy">界面弹出策略默认为Destroy销毁</param>
void Pop(UiPopPolicy policy = UiPopPolicy.Destroy);
/// <summary>
/// 替换当前UI界面为指定的新界面
/// </summary>
/// <param name="uiKey">新UI界面的唯一标识符</param>
/// <param name="param">进入界面的参数,可为空</param>
/// <param name="popPolicy">界面弹出策略,默认为销毁当前界面</param>
/// <param name="pushPolicy">界面过渡策略,默认为独占模式</param>
void Replace(
string uiKey,
IUiPageEnterParam? param = null,
UiPopPolicy popPolicy = UiPopPolicy.Destroy,
UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive
);
/// <summary>
/// 清空所有UI界面重置路由状态
/// </summary>
void Clear();
/// <summary>
/// 注册UI切换处理器
/// </summary>
/// <param name="handler">处理器实例</param>
/// <param name="options">执行选项</param>
void RegisterHandler(IUiTransitionHandler handler, UiTransitionHandlerOptions? options = null);
/// <summary>
/// 注销UI切换处理器
/// </summary>
/// <param name="handler">处理器实例</param>
void UnregisterHandler(IUiTransitionHandler handler);
/// <summary>
/// 获取当前栈顶UI的Key
/// </summary>
/// <returns>当前UI Key如果栈为空返回空字符串</returns>
string PeekKey();
/// <summary>
/// 获取当前栈顶的UI页面行为对象
/// </summary>
/// <returns>栈顶的IUiPageBehavior对象如果栈为空则返回null</returns>
IUiPageBehavior Peek();
/// <summary>
/// 判断指定UI是否为当前栈顶UI
/// </summary>
bool IsTop(string uiKey);
/// <summary>
/// 判断指定UI是否存在于UI栈中
/// </summary>
bool Contains(string uiKey);
}