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refactor(GFramework.Core): 修改GameArchitecture基类继承
- 移除Architecture泛型参数,将GameArchitecture的继承从 `Architecture<GameArchitecture>`改为`Architecture` - [skip ci]
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@ -140,7 +140,7 @@ public class TimeUtility : IUtility
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### 2. 注册 Utility
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### 2. 注册 Utility
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```csharp
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```csharp
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public class GameArchitecture : Architecture<GameArchitecture>
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public class GameArchitecture : Architecture
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{
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{
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protected override void Init()
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protected override void Init()
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{
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{
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