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refactor(system): 将资源注册方法访问级别从private提升为protected
- 修改RegisterScene方法的访问修饰符从private为protected - 修改RegisterResource方法的访问修饰符从private为protected - 允许子类继承并重写资源注册逻辑 - 提高系统扩展性和代码复用性
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@ -51,7 +51,7 @@ public abstract class AbstractResourceFactorySystem : AbstractSystem, IResourceF
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/// <typeparam name="T">场景节点类型,必须继承自Node</typeparam>
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/// <param name="sceneKey">场景在资产目录中的键名</param>
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/// <param name="preload">是否需要预加载该场景资源</param>
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private void RegisterScene<T>(
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protected void RegisterScene<T>(
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string sceneKey,
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bool preload = false)
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where T : Node
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@ -72,7 +72,7 @@ public abstract class AbstractResourceFactorySystem : AbstractSystem, IResourceF
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/// <param name="resourceKey">资源在资产目录中的键名</param>
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/// <param name="duplicate">是否需要复制资源实例</param>
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/// <param name="preload">是否需要预加载该资源</param>
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private void RegisterResource<T>(
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protected void RegisterResource<T>(
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string resourceKey,
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bool duplicate = false,
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bool preload = false)
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