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refactor(config): 更新Godot YAML配置加载器的文件访问引用
- 将Godot.FileAccess别名为FileAccess以提高代码可读性 - 保持现有功能不变,仅优化命名空间引用方式
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@ -3,6 +3,7 @@ using GFramework.Core.Abstractions.Events;
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using GFramework.Game.Abstractions.Config;
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using GFramework.Game.Config;
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using GFramework.Godot.Extensions;
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using FileAccess = Godot.FileAccess;
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namespace GFramework.Godot.Config;
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