refactor(framework): 重构框架命名空间从GFramework到GWFramework

- 将所有文件中的命名空间GFramework替换为GWFramework
- 更新项目文件GFramework.csproj中的包ID和产品名称为GWFramework
- 修改解决方案文件GFramework.sln中项目的引用名称为GWFramework
- 替换LazyThreadSafetyMode的完整命名空间引用
- 统一调整各模块间相互引用的命名空间前缀
This commit is contained in:
GwWuYou 2025-12-09 18:17:22 +08:00
parent 45758aa0fa
commit b7b67e6256
45 changed files with 114 additions and 117 deletions

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@ -4,13 +4,13 @@
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<PackageId>GFramework</PackageId>
<PackageId>GWFramework</PackageId>
<Authors>gewuyou</Authors>
<Product>GFramework</Product>
<Product>GWFramework</Product>
<Description>A game development framework inspired by QFramework</Description>
<Copyright>Copyright © 2025</Copyright>
<RepositoryUrl>https://github.com/GeWuYou/GFramework</RepositoryUrl>
<PackageProjectUrl>https://github.com/GeWuYou/GFramework</PackageProjectUrl>
<RepositoryUrl>https://github.com/GeWuYou/GWFramework</RepositoryUrl>
<PackageProjectUrl>https://github.com/GeWuYou/GWFramework</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageTags>game;framework;godot</PackageTags>
<GeneratePackageOnBuild>false</GeneratePackageOnBuild>

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@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GFramework", "GFramework.csproj", "{9BEDDD6C-DF8B-4E71-9C75-F44EC669ABBD}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GWFramework", "GWFramework.csproj", "{9BEDDD6C-DF8B-4E71-9C75-F44EC669ABBD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -1,6 +1,6 @@
# Framework 架构框架
> 一个基于 CQRS、MVC 和事件驱动的轻量级游戏开发架构框架,专为 Godot 引擎设计。
> 一个基于 CQRS、MVC 和事件驱动的轻量级游戏开发架构框架
## 📖 目录

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@ -1,14 +1,13 @@
using GFramework.framework.command;
using GFramework.framework.events;
using GFramework.framework.ioc;
using GFramework.framework.model;
using GFramework.framework.query;
using GFramework.framework.system;
using GFramework.framework.utility;
using GWFramework.framework.command;
using GWFramework.framework.events;
using GWFramework.framework.ioc;
using GWFramework.framework.model;
using GWFramework.framework.query;
using GWFramework.framework.system;
using GWFramework.framework.utility;
namespace GFramework.framework.architecture;
namespace GWFramework.framework.architecture;
/// <summary>
/// 架构基类,提供系统、模型、工具等组件的注册与管理功能。
@ -77,7 +76,7 @@ public abstract class Architecture<T> : IArchitecture where T : Architecture<T>,
arch._mInited = true;
return arch;
}, System.Threading.LazyThreadSafetyMode.ExecutionAndPublication);
}, LazyThreadSafetyMode.ExecutionAndPublication);
/// <summary>
/// 获取架构实例的受保护静态属性

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@ -1,13 +1,11 @@

using GWFramework.framework.command;
using GWFramework.framework.events;
using GWFramework.framework.model;
using GWFramework.framework.query;
using GWFramework.framework.system;
using GWFramework.framework.utility;
using GFramework.framework.command;
using GFramework.framework.events;
using GFramework.framework.model;
using GFramework.framework.query;
using GFramework.framework.system;
using GFramework.framework.utility;
namespace GFramework.framework.architecture;
namespace GWFramework.framework.architecture;
/// <summary>
/// 架构接口,定义了应用程序架构的核心功能,包括系统、模型、工具的注册和获取,

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@ -1,8 +1,8 @@
using GFramework.framework.architecture;
using GFramework.framework.rule;
using GWFramework.framework.architecture;
using GWFramework.framework.rule;
namespace GFramework.framework.command;
namespace GWFramework.framework.command;
/// <summary>
/// 抽象命令类,实现 ICommand 接口,为具体命令提供基础架构支持

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@ -1,6 +1,6 @@
using GFramework.framework.rule;
using GWFramework.framework.rule;
namespace GFramework.framework.command;
namespace GWFramework.framework.command;
/// <summary>
/// 定义一个可以发送命令的接口继承自IBelongToArchitecture接口。

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@ -1,11 +1,11 @@
using GFramework.framework.events;
using GFramework.framework.model;
using GFramework.framework.query;
using GFramework.framework.rule;
using GFramework.framework.system;
using GFramework.framework.utility;
using GWFramework.framework.events;
using GWFramework.framework.model;
using GWFramework.framework.query;
using GWFramework.framework.rule;
using GWFramework.framework.system;
using GWFramework.framework.utility;
namespace GFramework.framework.command;
namespace GWFramework.framework.command;
/// <summary>
/// 命令接口,定义了无返回值命令的基本契约

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@ -1,11 +1,11 @@
using GFramework.framework.command;
using GFramework.framework.events;
using GFramework.framework.model;
using GFramework.framework.query;
using GFramework.framework.system;
using GFramework.framework.utility;
using GWFramework.framework.command;
using GWFramework.framework.events;
using GWFramework.framework.model;
using GWFramework.framework.query;
using GWFramework.framework.system;
using GWFramework.framework.utility;
namespace GFramework.framework.controller;
namespace GWFramework.framework.controller;
/// <summary>
/// 控制器接口,定义了控制器需要实现的所有功能契约

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@ -1,4 +1,4 @@
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>

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@ -1,4 +1,4 @@
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// 简单事件类,用于注册、注销和触发无参事件回调

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@ -1,4 +1,4 @@
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// 泛型事件类,支持一个泛型参数 T 的事件注册、注销与触发。

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@ -1,4 +1,4 @@
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// EasyEvents事件管理器类用于全局事件的注册、获取和管理

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@ -1,6 +1,6 @@
using GFramework.framework.rule;
using GWFramework.framework.rule;
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// 定义一个可以注册事件的接口继承自IBelongToArchitecture接口。

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@ -1,6 +1,6 @@
using GFramework.framework.rule;
using GWFramework.framework.rule;
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// 定义一个可以发送事件的接口继承自IBelongToArchitecture接口。

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@ -1,4 +1,4 @@
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// 事件接口,定义了事件注册的基本功能

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@ -1,4 +1,4 @@
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// 提供注销功能的接口

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@ -1,4 +1,4 @@
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// 提供统一注销功能的接口,用于管理需要注销的对象列表

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@ -1,6 +1,6 @@
using GFramework.framework.extensions;
using GWFramework.framework.extensions;
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// OrEvent类用于实现事件的或逻辑组合当任意一个注册的事件触发时都会触发OrEvent本身

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@ -1,4 +1,4 @@
namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>
/// TypeEventSystem

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namespace GFramework.framework.events;
namespace GWFramework.framework.events;
/// <summary>

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@ -1,8 +1,8 @@
using GFramework.framework.model;
using GFramework.framework.system;
using GFramework.framework.utility;
using GWFramework.framework.model;
using GWFramework.framework.system;
using GWFramework.framework.utility;
namespace GFramework.framework.extensions;
namespace GWFramework.framework.extensions;
/// <summary>
/// 提供获取模型对象扩展方法的静态类

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@ -1,6 +1,6 @@
using GFramework.framework.events;
using GWFramework.framework.events;
namespace GFramework.framework.extensions;
namespace GWFramework.framework.extensions;
/// <summary>
/// 事件注册扩展类提供ICanRegisterEvent接口的扩展方法用于注册和注销事件

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@ -1,8 +1,8 @@
using GFramework.framework.command;
using GFramework.framework.events;
using GFramework.framework.query;
using GWFramework.framework.command;
using GWFramework.framework.events;
using GWFramework.framework.query;
namespace GFramework.framework.extensions;
namespace GWFramework.framework.extensions;
/// <summary>
/// 提供发送命令功能的扩展类

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@ -1,6 +1,6 @@
using GFramework.framework.events;
using GWFramework.framework.events;
namespace GFramework.framework.extensions;
namespace GWFramework.framework.extensions;
/// <summary>
/// 提供Or事件扩展方法的静态类

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@ -1,8 +1,8 @@
#if GODOT
using Godot;
using GFramework.framework.events;
using GWFramework.framework.events;
namespace GFramework.framework.extensions;
namespace GWFramework.framework.extensions;
/// <summary>
/// 提供取消注册扩展方法的静态类

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using GFramework.framework.events;
using GWFramework.framework.events;
namespace GFramework.framework.extensions;
namespace GWFramework.framework.extensions;
/// <summary>

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using System;
using System.Collections.Generic;
namespace GFramework.framework.ioc;
namespace GWFramework.framework.ioc;
/// <summary>
/// IOC容器类用于管理对象的注册和获取

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@ -1,7 +1,7 @@
using GFramework.framework.architecture;
using GFramework.framework.model;
using GWFramework.framework.model;
using GWFramework.framework.architecture;
namespace GFramework.framework.model;
namespace GWFramework.framework.model;
/// <summary>
/// 抽象模型基类实现IModel接口提供模型的基本架构支持

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@ -1,6 +1,6 @@
using GFramework.framework.rule;
using GWFramework.framework.rule;
namespace GFramework.framework.model;
namespace GWFramework.framework.model;
/// <summary>
/// 定义一个接口,表示可以获取模型的架构组件。

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@ -1,8 +1,8 @@
using GFramework.framework.events;
using GFramework.framework.rule;
using GFramework.framework.utility;
using GWFramework.framework.events;
using GWFramework.framework.rule;
using GWFramework.framework.utility;
namespace GFramework.framework.model;
namespace GWFramework.framework.model;
/// <summary>
/// 模型接口,定义了模型的基本行为和功能

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@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using GFramework.framework.events;
using GWFramework.framework.events;
namespace GFramework.framework.property;
namespace GWFramework.framework.property;
/// <summary>

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@ -1,7 +1,7 @@
using System;
using GFramework.framework.events;
using GWFramework.framework.events;
namespace GFramework.framework.property;
namespace GWFramework.framework.property;
/// <summary>

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@ -1,4 +1,4 @@
namespace GFramework.framework.property;
namespace GWFramework.framework.property;
/// <summary>
/// 可绑定属性接口,继承自只读可绑定属性接口,提供可读写的属性绑定功能

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@ -1,7 +1,7 @@
using System;
using GFramework.framework.events;
using GWFramework.framework.events;
namespace GFramework.framework.property;
namespace GWFramework.framework.property;
/// <summary>

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@ -1,6 +1,6 @@
using GFramework.framework.architecture;
using GWFramework.framework.architecture;
namespace GFramework.framework.query;
namespace GWFramework.framework.query;
/// <summary>
/// 抽象查询类,提供查询操作的基础实现

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@ -1,6 +1,6 @@
using GFramework.framework.rule;
using GWFramework.framework.rule;
namespace GFramework.framework.query;
namespace GWFramework.framework.query;
/// <summary>
/// 定义一个可以发送查询的接口契约

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@ -1,8 +1,8 @@
using GFramework.framework.model;
using GFramework.framework.rule;
using GFramework.framework.system;
using GWFramework.framework.model;
using GWFramework.framework.rule;
using GWFramework.framework.system;
namespace GFramework.framework.query;
namespace GWFramework.framework.query;
/// <summary>

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using GFramework.framework.architecture;
using GWFramework.framework.architecture;
namespace GFramework.framework.rule;
namespace GWFramework.framework.rule;
/// <summary>

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using GFramework.framework.architecture;
using GWFramework.framework.architecture;
namespace GFramework.framework.rule;
namespace GWFramework.framework.rule;
/// <summary>
/// 定义一个接口,用于设置架构实例

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@ -1,7 +1,7 @@
using GFramework.framework.architecture;
using GFramework.framework.rule;
using GWFramework.framework.architecture;
using GWFramework.framework.rule;
namespace GFramework.framework.system;
namespace GWFramework.framework.system;
/// <summary>
/// 抽象系统基类,实现系统接口的基本功能

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@ -1,6 +1,6 @@
using GFramework.framework.rule;
using GWFramework.framework.rule;
namespace GFramework.framework.system;
namespace GWFramework.framework.system;
/// <summary>
/// 定义一个接口,表示可以获取系统的对象。

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@ -1,9 +1,9 @@
using GFramework.framework.events;
using GFramework.framework.model;
using GFramework.framework.rule;
using GFramework.framework.utility;
using GWFramework.framework.events;
using GWFramework.framework.model;
using GWFramework.framework.rule;
using GWFramework.framework.utility;
namespace GFramework.framework.system;
namespace GWFramework.framework.system;
/// <summary>
/// 系统接口,定义了系统的基本行为和功能

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using GFramework.framework.rule;
using GWFramework.framework.rule;
namespace GFramework.framework.utility;
namespace GWFramework.framework.utility;
/// <summary>
/// 定义一个接口,表示可以获取工具类的对象

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namespace GFramework.framework.utility;
namespace GWFramework.framework.utility;
/// <summary>
/// IUtility接口定义了通用工具类的基本契约