GwWuYou b7b67e6256 refactor(framework): 重构框架命名空间从GFramework到GWFramework
- 将所有文件中的命名空间GFramework替换为GWFramework
- 更新项目文件GFramework.csproj中的包ID和产品名称为GWFramework
- 修改解决方案文件GFramework.sln中项目的引用名称为GWFramework
- 替换LazyThreadSafetyMode的完整命名空间引用
- 统一调整各模块间相互引用的命名空间前缀
2025-12-09 18:17:22 +08:00

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using GWFramework.framework.extensions;
namespace GWFramework.framework.events;
/// <summary>
/// OrEvent类用于实现事件的或逻辑组合当任意一个注册的事件触发时都会触发OrEvent本身
/// </summary>
public class OrEvent : IUnRegisterList
{
/// <summary>
/// 将指定的事件与当前OrEvent进行或逻辑组合
/// </summary>
/// <param name="easyEvent">要组合的事件对象</param>
/// <returns>返回当前OrEvent实例支持链式调用</returns>
public OrEvent Or(IEasyEvent easyEvent)
{
easyEvent.Register(Trigger).AddToUnregisterList(this);
return this;
}
private Action _mOnEvent = () => { };
/// <summary>
/// 注册事件处理函数
/// </summary>
/// <param name="onEvent">要注册的事件处理函数</param>
/// <returns>返回一个可取消注册的对象</returns>
public IUnRegister Register(Action onEvent)
{
_mOnEvent += onEvent;
return new DefaultUnRegister(() => { UnRegister(onEvent); });
}
/// <summary>
/// 取消注册指定的事件处理函数
/// </summary>
/// <param name="onEvent">要取消注册的事件处理函数</param>
public void UnRegister(Action onEvent)
{
_mOnEvent -= onEvent;
this.UnRegisterAll();
}
/// <summary>
/// 触发所有已注册的事件处理函数
/// </summary>
private void Trigger() => _mOnEvent?.Invoke();
/// <summary>
/// 获取取消注册列表
/// </summary>
public List<IUnRegister> UnregisterList { get; } = new List<IUnRegister>();
}