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refactor(analyzer): 优化上下文注册分析器中的方法解析逻辑
- 移除对已具备源码方法的特殊处理逻辑 - 统一使用 ResolveHierarchyMethodImplementation 进行方法解析 - 优先解析到当前具体架构类型上的 override 方法 - 为模块安装路径添加一致的 override 解析逻辑 - 添加完整的单元测试验证分析器行为
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@ -365,6 +365,107 @@ public sealed class ContextRegistrationAnalyzerTests
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"0"));
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}
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[Test]
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public async Task Does_Not_Report_When_Inherited_OnInitialize_Calls_Virtual_Helper_Overridden_In_Derived_Architecture()
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{
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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Wrap("""
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namespace TestApp
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{
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using GFramework.Core.Abstractions.Model;
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Architectures;
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using GFramework.SourceGenerators.Abstractions.Rule;
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public interface IInventoryModel : IModel { }
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public sealed class InventoryModel : IInventoryModel { }
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public abstract class ArchitectureBase : Architecture
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{
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protected override void OnInitialize()
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{
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RegisterComponents();
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}
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protected virtual void RegisterComponents()
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{
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}
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}
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public sealed class InventoryPanelSystem : ISystem
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{
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[GetModel]
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private IInventoryModel _model = null!;
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}
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public sealed class GameArchitecture : ArchitectureBase
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{
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protected override void RegisterComponents()
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{
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RegisterModel(new InventoryModel());
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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}
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"""));
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}
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[Test]
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public async Task Does_Not_Report_When_Inherited_Module_Install_Calls_Virtual_Helper_Overridden_In_Derived_Module()
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{
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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Wrap("""
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namespace TestApp
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{
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using GFramework.Core.Abstractions.Architectures;
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using GFramework.Core.Abstractions.Model;
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Architectures;
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using GFramework.SourceGenerators.Abstractions.Rule;
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public interface IInventoryModel : IModel { }
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public sealed class InventoryModel : IInventoryModel { }
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public abstract class ModuleBase : IArchitectureModule
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{
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public void Install(IArchitecture architecture)
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{
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RegisterComponents(architecture);
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}
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protected virtual void RegisterComponents(IArchitecture architecture)
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{
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}
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}
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public sealed class DerivedInventoryModule : ModuleBase
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{
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protected override void RegisterComponents(IArchitecture architecture)
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{
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architecture.RegisterModel(new InventoryModel());
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}
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}
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public sealed class InventoryPanelSystem : ISystem
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{
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[GetModel]
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private IInventoryModel _model = null!;
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}
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public sealed class GameArchitecture : Architecture
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{
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protected override void OnInitialize()
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{
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InstallModule(new DerivedInventoryModule());
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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}
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"""));
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}
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private static string Wrap(string source)
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{
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return $"{TestPreamble}{Environment.NewLine}{Environment.NewLine}{source}";
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@ -663,10 +663,8 @@ public sealed class ContextRegistrationAnalyzer : DiagnosticAnalyzer
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if (!SymbolHelpers.IsWithinTypeHierarchy(targetMethod.ContainingType, architectureType))
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return false;
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// 对已经具备源码的方法保留原始目标,避免把显式的 base 调用重新折回到当前 override。
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helperMethod = targetMethod.DeclaringSyntaxReferences.Length > 0 && !targetMethod.IsAbstract
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? targetMethod
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: SymbolHelpers.ResolveHierarchyMethodImplementation(targetMethod, architectureType) ?? targetMethod;
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// 优先解析到当前具体架构类型上的 override,只有无法映射时才回退到原始目标方法。
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helperMethod = SymbolHelpers.ResolveHierarchyMethodImplementation(targetMethod, architectureType) ?? targetMethod;
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return helperMethod.DeclaringSyntaxReferences.Length > 0;
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}
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@ -683,9 +681,8 @@ public sealed class ContextRegistrationAnalyzer : DiagnosticAnalyzer
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if (!SymbolHelpers.IsWithinTypeHierarchy(targetMethod.ContainingType, moduleType))
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return false;
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helperMethod = targetMethod.DeclaringSyntaxReferences.Length > 0 && !targetMethod.IsAbstract
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? targetMethod
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: SymbolHelpers.ResolveHierarchyMethodImplementation(targetMethod, moduleType) ?? targetMethod;
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// 模块安装路径与架构路径一致,也必须优先跟随派生模块上的 override。
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helperMethod = SymbolHelpers.ResolveHierarchyMethodImplementation(targetMethod, moduleType) ?? targetMethod;
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return helperMethod.DeclaringSyntaxReferences.Length > 0;
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}
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}
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