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- 移除对已具备源码方法的特殊处理逻辑 - 统一使用 ResolveHierarchyMethodImplementation 进行方法解析 - 优先解析到当前具体架构类型上的 override 方法 - 为模块安装路径添加一致的 override 解析逻辑 - 添加完整的单元测试验证分析器行为
474 lines
24 KiB
C#
474 lines
24 KiB
C#
using GFramework.SourceGenerators.Analyzers;
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using GFramework.SourceGenerators.Tests.Core;
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namespace GFramework.SourceGenerators.Tests.Analyzers;
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/// <summary>
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/// 验证 Context Get 注册可见性分析器的核心行为。
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/// </summary>
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public sealed class ContextRegistrationAnalyzerTests
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{
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private const string TestPreamble = """
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using System;
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using System.Collections.Generic;
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namespace GFramework.Core.Abstractions.Rule
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{
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public interface IContextAware { }
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}
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namespace GFramework.Core.Abstractions.Model
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{
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public interface IModel : GFramework.Core.Abstractions.Rule.IContextAware { }
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}
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namespace GFramework.Core.Abstractions.Systems
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{
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public interface ISystem : GFramework.Core.Abstractions.Rule.IContextAware { }
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}
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namespace GFramework.Core.Abstractions.Utility
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{
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public interface IUtility : GFramework.Core.Abstractions.Rule.IContextAware { }
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}
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namespace GFramework.Core.Abstractions.Architectures
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{
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public interface IArchitecture
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{
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T RegisterModel<T>(T model) where T : GFramework.Core.Abstractions.Model.IModel;
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void RegisterModel<T>(Action<T> onCreated = null) where T : class, GFramework.Core.Abstractions.Model.IModel;
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T RegisterSystem<T>(T system) where T : GFramework.Core.Abstractions.Systems.ISystem;
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void RegisterSystem<T>(Action<T> onCreated = null) where T : class, GFramework.Core.Abstractions.Systems.ISystem;
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T RegisterUtility<T>(T utility) where T : GFramework.Core.Abstractions.Utility.IUtility;
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void RegisterUtility<T>(Action<T> onCreated = null) where T : class, GFramework.Core.Abstractions.Utility.IUtility;
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IArchitectureModule InstallModule(IArchitectureModule module);
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}
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public interface IArchitectureModule
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{
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void Install(IArchitecture architecture);
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}
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public interface IArchitectureContext
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{
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TModel GetModel<TModel>() where TModel : class, GFramework.Core.Abstractions.Model.IModel;
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IReadOnlyList<TModel> GetModels<TModel>() where TModel : class, GFramework.Core.Abstractions.Model.IModel;
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TSystem GetSystem<TSystem>() where TSystem : class, GFramework.Core.Abstractions.Systems.ISystem;
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IReadOnlyList<TSystem> GetSystems<TSystem>() where TSystem : class, GFramework.Core.Abstractions.Systems.ISystem;
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TUtility GetUtility<TUtility>() where TUtility : class, GFramework.Core.Abstractions.Utility.IUtility;
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IReadOnlyList<TUtility> GetUtilities<TUtility>() where TUtility : class, GFramework.Core.Abstractions.Utility.IUtility;
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}
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}
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namespace GFramework.Core.Architectures
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{
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public abstract class Architecture : GFramework.Core.Abstractions.Architectures.IArchitecture
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{
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protected abstract void OnInitialize();
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public virtual T RegisterModel<T>(T model) where T : GFramework.Core.Abstractions.Model.IModel => model;
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public virtual void RegisterModel<T>(Action<T> onCreated = null)
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where T : class, GFramework.Core.Abstractions.Model.IModel
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{
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}
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public virtual T RegisterSystem<T>(T system) where T : GFramework.Core.Abstractions.Systems.ISystem => system;
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public virtual void RegisterSystem<T>(Action<T> onCreated = null)
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where T : class, GFramework.Core.Abstractions.Systems.ISystem
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{
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}
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public virtual T RegisterUtility<T>(T utility) where T : GFramework.Core.Abstractions.Utility.IUtility => utility;
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public virtual void RegisterUtility<T>(Action<T> onCreated = null)
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where T : class, GFramework.Core.Abstractions.Utility.IUtility
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{
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}
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public virtual GFramework.Core.Abstractions.Architectures.IArchitectureModule InstallModule(
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GFramework.Core.Abstractions.Architectures.IArchitectureModule module)
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{
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module.Install(this);
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return module;
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}
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}
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}
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namespace GFramework.Core.Extensions
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{
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public static class ContextAwareServiceExtensions
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{
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public static TModel GetModel<TModel>(this GFramework.Core.Abstractions.Rule.IContextAware contextAware)
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where TModel : class, GFramework.Core.Abstractions.Model.IModel => throw new NotImplementedException();
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public static IReadOnlyList<TModel> GetModels<TModel>(this GFramework.Core.Abstractions.Rule.IContextAware contextAware)
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where TModel : class, GFramework.Core.Abstractions.Model.IModel => throw new NotImplementedException();
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public static TSystem GetSystem<TSystem>(this GFramework.Core.Abstractions.Rule.IContextAware contextAware)
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where TSystem : class, GFramework.Core.Abstractions.Systems.ISystem => throw new NotImplementedException();
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public static IReadOnlyList<TSystem> GetSystems<TSystem>(this GFramework.Core.Abstractions.Rule.IContextAware contextAware)
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where TSystem : class, GFramework.Core.Abstractions.Systems.ISystem => throw new NotImplementedException();
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public static TUtility GetUtility<TUtility>(this GFramework.Core.Abstractions.Rule.IContextAware contextAware)
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where TUtility : class, GFramework.Core.Abstractions.Utility.IUtility => throw new NotImplementedException();
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public static IReadOnlyList<TUtility> GetUtilities<TUtility>(this GFramework.Core.Abstractions.Rule.IContextAware contextAware)
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where TUtility : class, GFramework.Core.Abstractions.Utility.IUtility => throw new NotImplementedException();
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}
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}
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namespace GFramework.SourceGenerators.Abstractions.Rule
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{
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public sealed class GetModelAttribute : Attribute { }
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public sealed class GetModelsAttribute : Attribute { }
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public sealed class GetSystemAttribute : Attribute { }
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public sealed class GetSystemsAttribute : Attribute { }
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public sealed class GetUtilityAttribute : Attribute { }
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public sealed class GetUtilitiesAttribute : Attribute { }
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}
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""";
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[Test]
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public async Task Reports_Warning_When_FieldInjectedModel_Is_Not_Registered()
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{
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var markup = MarkupTestSource.Parse(
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Wrap("""
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namespace TestApp
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{
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using GFramework.Core.Abstractions.Model;
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Architectures;
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using GFramework.SourceGenerators.Abstractions.Rule;
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public interface IInventoryModel : IModel { }
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public sealed class InventoryPanelSystem : ISystem
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{
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[GetModel]
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private IInventoryModel {|#0:_model|} = null!;
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}
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public sealed class GameArchitecture : Architecture
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{
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protected override void OnInitialize()
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{
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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}
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"""));
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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markup.Source,
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markup.WithSpan(
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new DiagnosticResult("GF_ContextRegistration_001", DiagnosticSeverity.Warning)
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.WithArguments("IInventoryModel", "InventoryPanelSystem", "GameArchitecture"),
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"0"));
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}
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[Test]
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public async Task Does_Not_Report_When_FieldInjectedModel_Is_Registered()
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{
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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Wrap("""
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namespace TestApp
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{
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using GFramework.Core.Abstractions.Model;
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Architectures;
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using GFramework.SourceGenerators.Abstractions.Rule;
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public interface IInventoryModel : IModel { }
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public sealed class InventoryModel : IInventoryModel { }
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public sealed class InventoryPanelSystem : ISystem
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{
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[GetModel]
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private IInventoryModel _model = null!;
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}
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public sealed class GameArchitecture : Architecture
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{
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protected override void OnInitialize()
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{
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RegisterModel(new InventoryModel());
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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}
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"""));
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}
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[Test]
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public async Task Reports_Warning_When_HandWrittenGetSystem_Call_Has_No_Registration()
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{
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var markup = MarkupTestSource.Parse(
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Wrap("""
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namespace TestApp
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{
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Abstractions.Utility;
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using GFramework.Core.Architectures;
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using GFramework.Core.Extensions;
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public interface ICombatSystem : ISystem { }
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public sealed class UiUtility : IUtility
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{
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public void Initialize()
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{
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{|#0:this.GetSystem<ICombatSystem>()|};
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}
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}
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public sealed class GameArchitecture : Architecture
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{
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protected override void OnInitialize()
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{
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RegisterUtility(new UiUtility());
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}
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}
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}
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"""));
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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markup.Source,
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markup.WithSpan(
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new DiagnosticResult("GF_ContextRegistration_002", DiagnosticSeverity.Warning)
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.WithArguments("ICombatSystem", "UiUtility", "GameArchitecture"),
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"0"));
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}
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[Test]
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public async Task Does_Not_Report_When_Registration_Comes_From_Installed_Module()
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{
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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Wrap("""
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namespace TestApp
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{
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using GFramework.Core.Abstractions.Architectures;
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using GFramework.Core.Abstractions.Model;
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Architectures;
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using GFramework.SourceGenerators.Abstractions.Rule;
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public interface IInventoryModel : IModel { }
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public sealed class InventoryModel : IInventoryModel { }
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public sealed class InventoryPanelSystem : ISystem
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{
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[GetModel]
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private IInventoryModel _model = null!;
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}
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public sealed class InventoryModule : IArchitectureModule
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{
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public void Install(IArchitecture architecture)
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{
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architecture.RegisterModel(new InventoryModel());
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}
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}
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public sealed class GameArchitecture : Architecture
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{
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protected override void OnInitialize()
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{
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InstallModule(new InventoryModule());
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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}
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"""));
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}
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[Test]
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public async Task Does_Not_Report_When_Owning_Architecture_Cannot_Be_Uniquely_Determined()
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{
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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Wrap("""
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namespace TestApp
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{
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using GFramework.Core.Abstractions.Model;
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Architectures;
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using GFramework.SourceGenerators.Abstractions.Rule;
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public interface IInventoryModel : IModel { }
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public sealed class InventoryPanelSystem : ISystem
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{
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[GetModel]
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private IInventoryModel _model = null!;
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}
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public sealed class FirstArchitecture : Architecture
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{
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protected override void OnInitialize()
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{
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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public sealed class SecondArchitecture : Architecture
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{
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protected override void OnInitialize()
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{
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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}
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"""));
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}
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[Test]
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public async Task Reports_Warning_When_GetUtilities_Field_Has_No_Registered_Utility()
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{
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var markup = MarkupTestSource.Parse(
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Wrap("""
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namespace TestApp
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{
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using System.Collections.Generic;
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Abstractions.Utility;
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using GFramework.Core.Architectures;
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using GFramework.SourceGenerators.Abstractions.Rule;
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public interface IInventoryUtility : IUtility { }
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public sealed class InventoryPanelSystem : ISystem
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{
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[GetUtilities]
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private IReadOnlyList<IInventoryUtility> {|#0:_utilities|} = null!;
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}
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public sealed class GameArchitecture : Architecture
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{
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protected override void OnInitialize()
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{
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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}
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"""));
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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markup.Source,
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markup.WithSpan(
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new DiagnosticResult("GF_ContextRegistration_003", DiagnosticSeverity.Warning)
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.WithArguments("IInventoryUtility", "InventoryPanelSystem", "GameArchitecture"),
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"0"));
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}
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[Test]
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public async Task Does_Not_Report_When_Inherited_OnInitialize_Calls_Virtual_Helper_Overridden_In_Derived_Architecture()
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{
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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Wrap("""
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namespace TestApp
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{
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using GFramework.Core.Abstractions.Model;
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Architectures;
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using GFramework.SourceGenerators.Abstractions.Rule;
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public interface IInventoryModel : IModel { }
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public sealed class InventoryModel : IInventoryModel { }
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public abstract class ArchitectureBase : Architecture
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{
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protected override void OnInitialize()
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{
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RegisterComponents();
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}
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protected virtual void RegisterComponents()
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{
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}
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}
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public sealed class InventoryPanelSystem : ISystem
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{
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[GetModel]
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private IInventoryModel _model = null!;
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}
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public sealed class GameArchitecture : ArchitectureBase
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{
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protected override void RegisterComponents()
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{
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RegisterModel(new InventoryModel());
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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}
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"""));
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}
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[Test]
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public async Task Does_Not_Report_When_Inherited_Module_Install_Calls_Virtual_Helper_Overridden_In_Derived_Module()
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{
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await AnalyzerTestDriver<ContextRegistrationAnalyzer>.RunAsync(
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Wrap("""
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namespace TestApp
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{
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using GFramework.Core.Abstractions.Architectures;
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using GFramework.Core.Abstractions.Model;
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using GFramework.Core.Abstractions.Systems;
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using GFramework.Core.Architectures;
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using GFramework.SourceGenerators.Abstractions.Rule;
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public interface IInventoryModel : IModel { }
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public sealed class InventoryModel : IInventoryModel { }
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public abstract class ModuleBase : IArchitectureModule
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{
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public void Install(IArchitecture architecture)
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{
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RegisterComponents(architecture);
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}
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protected virtual void RegisterComponents(IArchitecture architecture)
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{
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}
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}
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public sealed class DerivedInventoryModule : ModuleBase
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{
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protected override void RegisterComponents(IArchitecture architecture)
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{
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architecture.RegisterModel(new InventoryModel());
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}
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}
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public sealed class InventoryPanelSystem : ISystem
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{
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[GetModel]
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private IInventoryModel _model = null!;
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}
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public sealed class GameArchitecture : Architecture
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{
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protected override void OnInitialize()
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{
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InstallModule(new DerivedInventoryModule());
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RegisterSystem(new InventoryPanelSystem());
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}
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}
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}
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"""));
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}
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private static string Wrap(string source)
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{
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return $"{TestPreamble}{Environment.NewLine}{Environment.NewLine}{source}";
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}
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}
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