refactor(scene): 更新场景路由器接口继承系统接口

- 为 ISceneRouter 接口添加 GFramework.Core.Abstractions.system 命名空间引用
- 让 ISceneRouter 接口继承 ISystem 接口以统一系统管理规范
- [release ci]
This commit is contained in:
GeWuYou 2026-02-05 21:24:48 +08:00
parent 4647d1f184
commit f1c3bc5a1d

View File

@ -11,12 +11,14 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
using GFramework.Core.Abstractions.system;
namespace GFramework.Game.Abstractions.scene; namespace GFramework.Game.Abstractions.scene;
/// <summary> /// <summary>
/// 定义场景路由接口,用于管理场景的切换、卸载以及根节点绑定。 /// 定义场景路由接口,用于管理场景的切换、卸载以及根节点绑定。
/// </summary> /// </summary>
public interface ISceneRouter public interface ISceneRouter : ISystem
{ {
/// <summary> /// <summary>
/// 获取当前场景的唯一标识符(键)。 /// 获取当前场景的唯一标识符(键)。