GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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// Copyright (c) 2025 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.Enums;
namespace GFramework.Game.Abstractions.Data;
/// <summary>
/// 数据位置接口,定义了数据存储的位置信息和相关属性
/// </summary>
public interface IDataLocation
{
/// <summary>
/// 存储键(文件路径 / redis key / db key
/// </summary>
string Key { get; }
/// <summary>
/// 存储类型Local / Remote / Database / Memory
/// </summary>
StorageKinds Kinds { get; }
/// <summary>
/// 命名空间/分区
/// </summary>
string? Namespace { get; }
/// <summary>
/// 扩展元数据(用于存储额外信息,如压缩、加密等)
/// </summary>
IReadOnlyDictionary<string, string>? Metadata { get; }
}