GeWuYou 027a214479 refactor(core): 将System命名空间重命名为Systems
- 更新所有GFramework.Core.Abstractions.System引用为GFramework.Core.Abstractions.Systems
- 重命名GFramework.Core/System目录为GFramework.Core/Systems
- 重命名GFramework.Core.Tests/System目录为GFramework.Core.Tests/Systems
- 更新所有相关using语句和命名空间声明
- 修复测试文件中的命名空间引用
- 添加全局using引用GFramework.Core.Systems
2026-03-10 08:42:53 +08:00

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using GFramework.Core.Abstractions.Systems;
namespace GFramework.Game.Abstractions.Setting;
/// <summary>
/// 定义设置系统的接口,提供应用各种设置的方法
/// </summary>
public interface ISettingsSystem : ISystem
{
/// <summary>
/// 应用所有可应用的设置
/// </summary>
/// <returns>表示异步操作的任务</returns>
Task ApplyAll();
/// <summary>
/// 应用指定类型的设置(泛型版本)
/// </summary>
/// <typeparam name="T">设置类型必须是class且实现IResetApplyAbleSettings接口</typeparam>
/// <returns>表示异步操作的任务</returns>
Task Apply<T>() where T : class, IResetApplyAbleSettings;
/// <summary>
/// 保存所有设置
/// </summary>
/// <returns>表示异步操作的任务</returns>
Task SaveAll();
/// <summary>
/// 重置指定类型的设置
/// </summary>
/// <typeparam name="T">设置类型必须继承自class并实现IPersistentApplyAbleSettings接口</typeparam>
/// <returns>表示异步操作的任务</returns>
Task Reset<T>() where T : class, ISettingsData, IResetApplyAbleSettings, new();
/// <summary>
/// 重置所有设置
/// </summary>
/// <returns>表示异步操作的任务</returns>
Task ResetAll();
}