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- 优化 CommandCoroutineExtensions 中的代码格式和异常处理逻辑 - 简化 WaitForEvent 和 WaitForEventWithTimeout 中的EventData属性实现 - 调整 EventListenerScope 中的EventData属性访问器 - 重构 ControlExtensions 中 TakeIf 和 TakeUnless 方法的实现 - 优化 FunctionExtensions 中 Repeat 和 Partial 方法的代码结构 - 调整 PipeExtensions 和其他扩展类的文档注释格式 - 修改测试代码中的协程迭代和事件注册相关实现 - 优化 DataRepository 中的异步操作实现方式 = [release ci]
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) 2025 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Game.Abstractions.data;
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namespace GFramework.Game.extensions;
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/// <summary>
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/// 提供数据位置相关的扩展方法
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/// </summary>
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public static class DataLocationExtensions
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{
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/// <summary>
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/// 将数据位置转换为存储键
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/// </summary>
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/// <param name="location">数据位置对象</param>
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/// <returns>格式化的存储键字符串,如果命名空间为空则返回键值,否则返回"命名空间/键值"格式</returns>
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public static string ToStorageKey(this IDataLocation location)
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{
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return string.IsNullOrEmpty(location.Namespace) ? location.Key : $"{location.Namespace}/{location.Key}";
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}
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} |