GFramework/GFramework.Godot/input/GodotInputModule.cs
GwWuYou 339498e629 feat(GFramework.Godot): 引入 Godot 输入模块与架构锚点重构
新增 GodotInputModule 和相关输入事件类型,实现 Godot 输入系统与游戏框架的桥接。
重构架构锚点类名及其引用,统一使用 GFrameworkConstants 中定义的框架名称常量。
添加 AbstractGodotModule 基类以规范模块行为,并完善输入事件记录类定义。
2025-12-21 16:13:16 +08:00

62 lines
2.2 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using GFramework.Core.architecture;
using GFramework.Core.constants;
using GFramework.Game.input;
using GFramework.Godot.architecture;
using GFramework.Godot.extensions;
using Godot;
namespace GFramework.Godot.input;
/// <summary>
/// Godot输入模块类用于管理Godot游戏引擎中的输入系统
/// </summary>
/// <typeparam name="T">架构类型必须继承自Architecture且具有无参构造函数</typeparam>
public sealed class GodotInputModule<T> : AbstractGodotModule<T>
where T : Architecture<T>, new()
{
private GodotInputBridge? _node;
/// <summary>
/// 架构锚点节点的唯一标识名称
/// 用于在Godot场景树中创建和查找架构锚点节点
/// </summary>
private const string GodotInputBridgeName = $"__${GFrameworkConstants.FrameworkName}__GodotInputBridge__";
/// <summary>
/// 获取模块对应的节点对象
/// </summary>
/// <exception cref="InvalidOperationException">当节点尚未创建时抛出异常</exception>
public override Node Node => _node
?? throw new InvalidOperationException("Node not created yet");
private InputSystem _inputSystem = null!;
/// <summary>
/// 当模块被附加到架构时调用此方法
/// </summary>
/// <param name="architecture">要附加到的架构实例</param>
public override void OnAttach(Architecture<T> architecture)
{
// 创建Godot输入桥接节点并绑定输入系统
_node = new GodotInputBridge { Name = GodotInputBridgeName};
_node.Bind(_inputSystem);
}
/// <summary>
/// 当模块从架构中分离时调用此方法
/// </summary>
public override void OnDetach()
{
// 释放节点资源并清理引用
Node.QueueFreeX();
_node = null;
}
/// <summary>
/// 安装模块时调用此方法,用于获取所需的系统组件
/// </summary>
/// <param name="architecture">当前架构实例</param>
public override void Install(IArchitecture architecture)
{
// 从架构中获取输入系统实例
_inputSystem = architecture.GetSystem<InputSystem>()!;
}
}