GFramework/GFramework.Godot/ui/ModalLayerUiPageBehavior.cs
GeWuYou 35a06d2565 refactor(ui): 将CanvasItemUiPageBehavior重构为分层行为基类和工厂模式
- 移除原有的CanvasItemUiPageBehavior类
- 创建CanvasItemUiPageBehaviorBase抽象基类,统一管理生命周期逻辑
- 实现PageLayerUiPageBehavior处理页面层UI行为
- 实现OverlayLayerUiPageBehavior处理覆盖层UI行为
- 实现ModalLayerUiPageBehavior处理模态层UI行为
- 实现ToastLayerUiPageBehavior处理Toast层UI行为
- 实现TopmostLayerUiPageBehavior处理顶层UI行为
- 创建UiPageBehaviorFactory工厂类按层级创建对应的行为实例
- 添加Apache License 2.0版权声明到所有新文件
2026-02-07 21:28:15 +08:00

46 lines
1.5 KiB
C#

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.enums;
using Godot;
namespace GFramework.Godot.ui;
/// <summary>
/// 模态层 UI 行为 - 可重入但需谨慎,带遮罩阻止下层交互
/// </summary>
public class ModalLayerUiPageBehavior<T>(T owner, string key) : CanvasItemUiPageBehaviorBase<T>(owner, key)
where T : CanvasItem
{
public override UiLayer Layer => UiLayer.Modal;
public override bool IsReentrant => true; // ✅ 支持重入(如多层确认弹窗)
public override bool IsModal => true; // 模态窗口
public override bool BlocksInput => true; // 必须阻止下层交互
/// <summary>
/// 模态窗口显示时,可以添加遮罩逻辑
/// </summary>
public override void OnShow()
{
base.OnShow();
// TODO: 可在此添加半透明遮罩层
// AddModalMask();
}
public override void OnHide()
{
// TODO: 移除遮罩层
// RemoveModalMask();
base.OnHide();
}
}