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- 移除原有的CanvasItemUiPageBehavior类 - 创建CanvasItemUiPageBehaviorBase抽象基类,统一管理生命周期逻辑 - 实现PageLayerUiPageBehavior处理页面层UI行为 - 实现OverlayLayerUiPageBehavior处理覆盖层UI行为 - 实现ModalLayerUiPageBehavior处理模态层UI行为 - 实现ToastLayerUiPageBehavior处理Toast层UI行为 - 实现TopmostLayerUiPageBehavior处理顶层UI行为 - 创建UiPageBehaviorFactory工厂类按层级创建对应的行为实例 - 添加Apache License 2.0版权声明到所有新文件
46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Game.Abstractions.enums;
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using Godot;
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namespace GFramework.Godot.ui;
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/// <summary>
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/// 顶层 UI 行为 - 不可重入,最高优先级,用于系统级弹窗
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/// </summary>
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public class TopmostLayerUiPageBehavior<T>(T owner, string key) : CanvasItemUiPageBehaviorBase<T>(owner, key)
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where T : CanvasItem
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{
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public override UiLayer Layer => UiLayer.Topmost;
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public override bool IsReentrant => false; // ❌ 顶层不支持重入
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public override bool IsModal => true; // 顶层通常是模态的
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public override bool BlocksInput => true; // 必须阻止所有下层交互
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/// <summary>
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/// 顶层显示时,可以禁用所有下层 UI
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/// </summary>
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public override void OnShow()
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{
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base.OnShow();
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// TODO: 可在此禁用其他所有层级
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// DisableAllLowerLayers();
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}
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public override void OnHide()
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{
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// TODO: 恢复其他层级
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// EnableAllLowerLayers();
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base.OnHide();
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}
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} |