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- 在 GodotLocalizationSettingsTests 中添加核心本地化接口引用 - 为 GodotLocalizationSettings 添加架构依赖项 - 配置 Godot 全局命名空间以便更简单的 API 访问 - 更新测试文件中的设置数据抽象层依赖项 - 简化 Godot 项目中的全局 using 指令结构
19 lines
766 B
C#
19 lines
766 B
C#
// Copyright (c) 2025 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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global using System;
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global using System.Collections.Generic;
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global using System.Linq;
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global using System.Threading;
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global using System.Threading.Tasks;
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global using Godot; |