GeWuYou af583c101c refactor(core): 重构协程扩展和函数式编程相关代码
- 优化 CommandCoroutineExtensions 中的代码格式和异常处理逻辑
- 简化 WaitForEvent 和 WaitForEventWithTimeout 中的EventData属性实现
- 调整 EventListenerScope 中的EventData属性访问器
- 重构 ControlExtensions 中 TakeIf 和 TakeUnless 方法的实现
- 优化 FunctionExtensions 中 Repeat 和 Partial 方法的代码结构
- 调整 PipeExtensions 和其他扩展类的文档注释格式
- 修改测试代码中的协程迭代和事件注册相关实现
- 优化 DataRepository 中的异步操作实现方式
= [release ci]
2026-02-01 14:07:59 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.setting.data;
/// <summary>
/// 本地化设置类,用于管理游戏的语言本地化配置
/// 实现了ISettingsData接口提供设置数据功能实现IVersioned接口提供版本控制功能
/// </summary>
public class LocalizationSettings : ISettingsData
{
/// <summary>
/// 获取或设置当前使用的语言
/// </summary>
/// <value>默认值为"简体中文"</value>
public string Language { get; set; } = "简体中文";
/// <summary>
/// 重置本地化设置到默认状态
/// 将Language属性恢复为默认的"简体中文"值
/// </summary>
public void Reset()
{
Language = "简体中文";
}
/// <summary>
/// 获取或设置设置数据的版本号
/// </summary>
public int Version { get; private set; } = 1;
/// <summary>
/// 获取设置数据最后修改的时间
/// </summary>
public DateTime LastModified { get; } = DateTime.Now;
/// <summary>
/// 从指定的数据源加载本地化设置
/// </summary>
/// <param name="source">要从中加载设置的源对象</param>
/// <remarks>
/// 该方法仅处理类型为LocalizationSettings的对象
/// 如果源对象不是LocalizationSettings类型则直接返回不执行任何操作
/// </remarks>
public void LoadFrom(ISettingsData source)
{
if (source is not LocalizationSettings settings) return;
Language = settings.Language;
Version = settings.Version;
}
}