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https://github.com/GeWuYou/GFramework.git
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- 新增 UnifiedSettingsRepository 类实现单一文件存储所有设置数据 - 扩展 JsonSerializer 实现 IRuntimeTypeSerializer 接口支持运行时类型序列化 - 修改 DataRepositoryOptions 默认键名前缀为空字符串 - 实现异步加载、保存、删除和检查数据功能 - 添加数据事件通知机制支持 - 实现线程安全的数据缓存和文件操作 - [release ci]
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.data;
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/// <summary>
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/// 数据仓库配置选项
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/// </summary>
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public class DataRepositoryOptions
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{
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/// <summary>
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/// 存储基础路径(如 "user://data/")
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/// </summary>
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public string BasePath { get; set; } = "";
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/// <summary>
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/// 键名前缀(如 "Game",生成的键为 "Game_SettingsData")
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/// </summary>
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public string KeyPrefix { get; set; } = "";
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/// <summary>
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/// 是否在保存时自动备份
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/// </summary>
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public bool AutoBackup { get; set; } = false;
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/// <summary>
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/// 是否启用加载/保存事件
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/// </summary>
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public bool EnableEvents { get; set; } = true;
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} |