GFramework/GFramework.Godot/UI/UiPageBehaviorFactory.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

46 lines
1.8 KiB
C#

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.Enums;
using GFramework.Game.Abstractions.UI;
using Godot;
namespace GFramework.Godot.UI;
/// <summary>
/// UI 页面行为工厂类,根据层级创建对应的 Behavior 实例
/// </summary>
public static class UiPageBehaviorFactory
{
/// <summary>
/// 创建指定层级的 UI 页面行为实例
/// </summary>
/// <typeparam name="T">CanvasItem 类型</typeparam>
/// <param name="owner">视图节点</param>
/// <param name="key">UI 标识键</param>
/// <param name="layer">目标层级</param>
/// <returns>对应层级的 IUiPageBehavior 实例</returns>
public static IUiPageBehavior Create<T>(T owner, string key, UiLayer layer)
where T : CanvasItem
{
return layer switch
{
UiLayer.Page => new PageLayerUiPageBehavior<T>(owner, key),
UiLayer.Overlay => new OverlayLayerUiPageBehavior<T>(owner, key),
UiLayer.Modal => new ModalLayerUiPageBehavior<T>(owner, key),
UiLayer.Toast => new ToastLayerUiPageBehavior<T>(owner, key),
UiLayer.Topmost => new TopmostLayerUiPageBehavior<T>(owner, key),
_ => throw new ArgumentException($"Unsupported UI layer: {layer}")
};
}
}