GFramework/GFramework.Core/state/AsyncContextAwareStateBase.cs
GeWuYou 1f724103bd feat(state): 添加异步状态管理基础功能
- 新增 IAsyncState 接口定义异步状态行为和转换规则
- 实现 AsyncContextAwareStateBase 基类提供上下文感知异步状态功能
- 添加异步状态进入、退出和转换判断的核心方法
- 集成架构上下文访问能力支持状态管理
- 实现资源销毁和清理机制
2026-02-15 19:00:06 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.architecture;
using GFramework.Core.Abstractions.rule;
using GFramework.Core.Abstractions.state;
using IDisposable = GFramework.Core.Abstractions.lifecycle.IDisposable;
namespace GFramework.Core.state;
/// <summary>
/// 上下文感知异步状态基类
/// 提供基础的异步状态管理功能和架构上下文访问能力
/// 实现了IAsyncState和IContextAware接口
/// </summary>
public class AsyncContextAwareStateBase : IAsyncState, IContextAware, IDisposable
{
/// <summary>
/// 架构上下文引用,用于访问架构相关的服务和数据
/// </summary>
private IArchitectureContext? _context;
/// <summary>
/// 异步进入状态时调用的方法
/// 子类可重写此方法以实现特定的异步状态进入逻辑(如加载资源、初始化数据等)
/// </summary>
/// <param name="from">从哪个状态转换而来可能为null表示初始状态</param>
public virtual Task OnEnterAsync(IState? from)
{
return Task.CompletedTask;
}
/// <summary>
/// 异步退出状态时调用的方法
/// 子类可重写此方法以实现特定的异步状态退出逻辑(如保存数据、清理资源等)
/// </summary>
/// <param name="to">将要转换到的目标状态可能为null表示结束状态</param>
public virtual Task OnExitAsync(IState? to)
{
return Task.CompletedTask;
}
/// <summary>
/// 异步判断当前状态是否可以转换到目标状态
/// 子类可重写此方法以实现自定义的异步状态转换规则(如验证条件、检查权限等)
/// </summary>
/// <param name="target">希望转换到的目标状态对象</param>
/// <returns>如果允许转换则返回true否则返回false</returns>
public virtual Task<bool> CanTransitionToAsync(IState target)
{
return Task.FromResult(true);
}
/// <summary>
/// 设置架构上下文
/// </summary>
/// <param name="context">架构上下文实例</param>
public void SetContext(IArchitectureContext context)
{
_context = context;
}
/// <summary>
/// 获取架构上下文
/// </summary>
/// <returns>架构上下文实例</returns>
public IArchitectureContext GetContext()
{
return _context!;
}
/// <summary>
/// 销毁当前状态,释放相关资源
/// 子类可重写此方法以执行特定的清理操作
/// </summary>
public virtual void Destroy()
{
}
}