GeWuYou b01867b231 fix(storage): 修复文件存储组件的资源管理和死锁问题
- 添加了内部锁管理器所有权标识,防止外部传入的锁管理器被错误释放
- 在构造函数中正确初始化锁管理器的所有权状态
- 在Dispose方法中只释放内部创建的锁管理器,避免重复释放异常
- 为所有同步包装方法添加了ConfigureAwait(false)以避免死锁
- 更新了读取、写入、删除和检查存在的同步方法实现
- 为所有异步操作添加了适当的配置避免上下文切换问题
- 改进了Godot文件存储类的相同资源管理逻辑
- 为所有阻塞式同步方法添加了详细的XML注释警告说明
2026-03-11 22:26:01 +08:00

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using GFramework.Core.Concurrency;
using GFramework.Game.Abstractions.Storage;
namespace GFramework.Game.Storage;
/// <summary>
/// 基于文件系统的存储实现实现了IFileStorage接口支持按key细粒度锁保证线程安全
/// 使用异步安全的锁机制、原子写入和自动清理
/// </summary>
public sealed class FileStorage : IFileStorage, IDisposable
{
private readonly int _bufferSize;
private readonly string _extension;
private readonly IAsyncKeyLockManager _lockManager;
private readonly bool _ownsLockManager;
private readonly string _rootPath;
private readonly ISerializer _serializer;
private bool _disposed;
/// <summary>
/// 初始化FileStorage实例
/// </summary>
/// <param name="rootPath">存储根目录路径</param>
/// <param name="serializer">序列化器实例</param>
/// <param name="extension">存储文件的扩展名</param>
/// <param name="bufferSize">IO 缓冲区大小,默认 8KB</param>
/// <param name="lockManager">可选的锁管理器,用于依赖注入</param>
public FileStorage(string rootPath, ISerializer serializer, string extension = ".dat", int bufferSize = 8192,
IAsyncKeyLockManager? lockManager = null)
{
_rootPath = rootPath;
_serializer = serializer;
_extension = extension;
_bufferSize = bufferSize;
if (lockManager == null)
{
_lockManager = new AsyncKeyLockManager();
_ownsLockManager = true;
}
else
{
_lockManager = lockManager;
_ownsLockManager = false;
}
Directory.CreateDirectory(_rootPath);
}
/// <summary>
/// 释放资源
/// </summary>
public void Dispose()
{
if (_disposed) return;
_disposed = true;
// 只释放内部创建的锁管理器
if (_ownsLockManager)
{
_lockManager.Dispose();
}
}
/// <summary>
/// 清理文件段字符串,将其中的无效文件名字符替换为下划线
/// </summary>
/// <param name="segment">需要清理的文件段字符串</param>
/// <returns>清理后的字符串,其中所有无效文件名字符都被替换为下划线</returns>
private static string SanitizeSegment(string segment)
{
return Path.GetInvalidFileNameChars().Aggregate(segment, (current, c) => current.Replace(c, '_'));
}
#region Helpers
/// <summary>
/// 将存储键转换为文件路径
/// </summary>
/// <param name="key">存储键</param>
/// <returns>对应的文件路径</returns>
private string ToPath(string key)
{
if (string.IsNullOrWhiteSpace(key))
throw new ArgumentException("Storage key cannot be empty", nameof(key));
// 统一分隔符
key = key.Replace('\\', '/');
// 防止路径逃逸
if (key.Contains(".."))
throw new ArgumentException("Storage key cannot contain '..'", nameof(key));
var segments = key
.Split('/', StringSplitOptions.RemoveEmptyEntries)
.Select(SanitizeSegment)
.ToArray();
if (segments.Length == 0)
throw new ArgumentException("Invalid storage key", nameof(key));
// 目录部分
var dirSegments = segments[..^1];
var fileName = segments[^1] + _extension;
var dirPath = dirSegments.Length == 0
? _rootPath
: Path.Combine(_rootPath, Path.Combine(dirSegments));
Directory.CreateDirectory(dirPath);
return Path.Combine(dirPath, fileName);
}
#endregion
#region Delete
/// <summary>
/// 删除指定键的存储项
/// </summary>
/// <param name="key">存储键,用于标识要删除的存储项</param>
/// <remarks>
/// 此方法通过同步等待异步操作完成,可能在具有同步上下文的环境(例如 UI 线程、经典 ASP.NET中导致死锁。
/// 仅在无法使用异步 API 时使用。如果可能,请优先使用 <see cref="DeleteAsync"/>。
/// </remarks>
public void Delete(string key)
{
DeleteAsync(key).ConfigureAwait(false).GetAwaiter().GetResult();
}
/// <summary>
/// 异步删除指定键的存储项
/// </summary>
/// <param name="key">存储键,用于标识要删除的存储项</param>
/// <returns>表示异步操作的任务</returns>
public async Task DeleteAsync(string key)
{
ObjectDisposedException.ThrowIf(_disposed, this);
var path = ToPath(key);
await using (await _lockManager.AcquireLockAsync(path).ConfigureAwait(false))
{
if (File.Exists(path))
File.Delete(path);
}
}
#endregion
#region Exists
/// <summary>
/// 检查指定键的存储项是否存在
/// </summary>
/// <param name="key">存储键</param>
/// <returns>如果存储项存在则返回true否则返回false</returns>
/// <remarks>
/// 此方法通过同步等待异步操作完成,可能在具有同步上下文的环境(例如 UI 线程、经典 ASP.NET中导致死锁。
/// 仅在无法使用异步 API 时使用。如果可能,请优先使用 <see cref="ExistsAsync"/>。
/// </remarks>
public bool Exists(string key)
{
return ExistsAsync(key).ConfigureAwait(false).GetAwaiter().GetResult();
}
/// <summary>
/// 异步检查指定键的存储项是否存在
/// </summary>
/// <param name="key">存储键</param>
/// <returns>如果存储项存在则返回true否则返回false</returns>
public async Task<bool> ExistsAsync(string key)
{
ObjectDisposedException.ThrowIf(_disposed, this);
var path = ToPath(key);
await using (await _lockManager.AcquireLockAsync(path).ConfigureAwait(false))
{
return File.Exists(path);
}
}
#endregion
#region Read
/// <summary>
/// 读取指定键的存储项
/// </summary>
/// <typeparam name="T">要反序列化的类型</typeparam>
/// <param name="key">存储键</param>
/// <returns>反序列化后的对象</returns>
/// <exception cref="FileNotFoundException">当存储键不存在时抛出</exception>
/// <remarks>
/// 此方法通过同步等待异步操作完成,可能在具有同步上下文的环境(例如 UI 线程、经典 ASP.NET中导致死锁。
/// 仅在无法使用异步 API 时使用。如果可能,请优先使用 <see cref="ReadAsync{T}(string)"/>。
/// </remarks>
public T Read<T>(string key)
{
return ReadAsync<T>(key).ConfigureAwait(false).GetAwaiter().GetResult();
}
/// <summary>
/// 读取指定键的存储项,如果不存在则返回默认值
/// </summary>
/// <typeparam name="T">要反序列化的类型</typeparam>
/// <param name="key">存储键</param>
/// <param name="defaultValue">当存储键不存在时返回的默认值</param>
/// <returns>反序列化后的对象或默认值</returns>
public T Read<T>(string key, T defaultValue)
{
ObjectDisposedException.ThrowIf(_disposed, this);
try
{
return Read<T>(key);
}
catch (FileNotFoundException)
{
return defaultValue;
}
}
/// <summary>
/// 异步读取指定键的存储项
/// </summary>
/// <typeparam name="T">要反序列化的类型</typeparam>
/// <param name="key">存储键</param>
/// <returns>反序列化后的对象</returns>
/// <exception cref="FileNotFoundException">当存储键不存在时抛出</exception>
public async Task<T> ReadAsync<T>(string key)
{
ObjectDisposedException.ThrowIf(_disposed, this);
var path = ToPath(key);
await using (await _lockManager.AcquireLockAsync(path).ConfigureAwait(false))
{
if (!File.Exists(path))
throw new FileNotFoundException($"Storage key not found: {key}", path);
await using var fs = new FileStream(
path,
FileMode.Open,
FileAccess.Read,
FileShare.Read,
_bufferSize,
useAsync: true);
using var sr = new StreamReader(fs, Encoding.UTF8);
var content = await sr.ReadToEndAsync().ConfigureAwait(false);
return _serializer.Deserialize<T>(content);
}
}
#endregion
#region Directory Operations
/// <summary>
/// 列举指定路径下的所有子目录名称
/// </summary>
/// <param name="path">要列举的路径,空字符串表示根目录</param>
/// <returns>子目录名称列表</returns>
public Task<IReadOnlyList<string>> ListDirectoriesAsync(string path = "")
{
var fullPath = string.IsNullOrEmpty(path) ? _rootPath : Path.Combine(_rootPath, path);
if (!Directory.Exists(fullPath))
return Task.FromResult<IReadOnlyList<string>>([]);
var dirs = Directory.GetDirectories(fullPath)
.Select(Path.GetFileName)
.OfType<string>()
.Where(name => !string.IsNullOrEmpty(name) && !name.StartsWith('.'))
.ToList();
return Task.FromResult<IReadOnlyList<string>>(dirs);
}
/// <summary>
/// 列举指定路径下的所有文件名称
/// </summary>
/// <param name="path">要列举的路径,空字符串表示根目录</param>
/// <returns>文件名称列表</returns>
public Task<IReadOnlyList<string>> ListFilesAsync(string path = "")
{
var fullPath = string.IsNullOrEmpty(path) ? _rootPath : Path.Combine(_rootPath, path);
if (!Directory.Exists(fullPath))
return Task.FromResult<IReadOnlyList<string>>(Array.Empty<string>());
var files = Directory.GetFiles(fullPath)
.Select(Path.GetFileName)
.OfType<string>()
.Where(name => !string.IsNullOrEmpty(name))
.ToList();
return Task.FromResult<IReadOnlyList<string>>(files);
}
/// <summary>
/// 检查指定路径的目录是否存在
/// </summary>
/// <param name="path">要检查的目录路径</param>
/// <returns>如果目录存在则返回true否则返回false</returns>
public Task<bool> DirectoryExistsAsync(string path)
{
var fullPath = string.IsNullOrEmpty(path) ? _rootPath : Path.Combine(_rootPath, path);
return Task.FromResult(Directory.Exists(fullPath));
}
/// <summary>
/// 创建目录(递归创建父目录)
/// </summary>
/// <param name="path">要创建的目录路径</param>
/// <returns>表示异步操作的Task</returns>
public Task CreateDirectoryAsync(string path)
{
var fullPath = string.IsNullOrEmpty(path) ? _rootPath : Path.Combine(_rootPath, path);
Directory.CreateDirectory(fullPath);
return Task.CompletedTask;
}
#endregion
#region Write
/// <summary>
/// 写入指定键的存储项
/// </summary>
/// <typeparam name="T">要序列化的对象类型</typeparam>
/// <param name="key">存储键</param>
/// <param name="value">要存储的对象</param>
/// <remarks>
/// 此方法通过同步等待异步操作完成,可能在具有同步上下文的环境(例如 UI 线程、经典 ASP.NET中导致死锁。
/// 仅在无法使用异步 API 时使用。如果可能,请优先使用 <see cref="WriteAsync{T}"/>。
/// </remarks>
public void Write<T>(string key, T value)
{
WriteAsync(key, value).ConfigureAwait(false).GetAwaiter().GetResult();
}
/// <summary>
/// 异步写入指定键的存储项,使用原子写入防止文件损坏
/// </summary>
/// <typeparam name="T">要序列化的对象类型</typeparam>
/// <param name="key">存储键</param>
/// <param name="value">要存储的对象</param>
/// <returns>表示异步操作的任务</returns>
public async Task WriteAsync<T>(string key, T value)
{
ObjectDisposedException.ThrowIf(_disposed, this);
var path = ToPath(key);
var tempPath = path + ".tmp";
await using (await _lockManager.AcquireLockAsync(path).ConfigureAwait(false))
{
try
{
var content = _serializer.Serialize(value);
// 先写入临时文件
await using (var fs = new FileStream(
tempPath,
FileMode.Create,
FileAccess.Write,
FileShare.None,
_bufferSize,
useAsync: true))
{
await using var sw = new StreamWriter(fs, Encoding.UTF8);
await sw.WriteAsync(content).ConfigureAwait(false);
await sw.FlushAsync().ConfigureAwait(false);
}
// 原子性替换目标文件
File.Move(tempPath, path, overwrite: true);
}
catch
{
// 清理临时文件
if (File.Exists(tempPath))
File.Delete(tempPath);
throw;
}
}
}
#endregion
}