mirror of
https://github.com/GeWuYou/GFramework.git
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- 将 ContextAwareStateMachine 重命名为 StateMachineSystem - 将 ContextAwareStateMachineTests 重命名为 StateMachineSystemTests - 将 GameStateMachine 重命名为 GameStateMachineSystem - 创建新的 IStateMachineSystem 接口继承 ISystem 和 IStateMachine - 移除 ContextAwareStateMachine 中对 system 的引用 - 将 Context 字段改为私有 _context 字段 - 更新所有测试类中的类型引用以匹配新名称
353 lines
9.8 KiB
C#
353 lines
9.8 KiB
C#
using GFramework.Core.Abstractions.enums;
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using GFramework.Core.Abstractions.state;
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using GFramework.Core.Abstractions.system;
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using GFramework.Core.architecture;
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using GFramework.Core.command;
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using GFramework.Core.environment;
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using GFramework.Core.events;
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using GFramework.Core.ioc;
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using GFramework.Core.query;
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using GFramework.Core.state;
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using NUnit.Framework;
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namespace GFramework.Core.Tests.state;
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/// <summary>
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/// ContextAwareStateMachine类的单元测试
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/// 测试内容包括:
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/// - 作为ISystem的集成测试
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/// - Init方法 - 初始化上下文感知状态
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/// - Init方法 - 设置Context属性
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/// - Destroy方法 - 清理状态
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/// - OnArchitecturePhase方法 - 接收架构阶段
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/// - 上下文感知状态初始化
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/// - 状态变更事件发送
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/// - SetContext方法
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/// - GetContext方法
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/// - ISystem接口实现验证
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/// - 与EventBus的集成测试
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/// - 多状态注册和切换
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/// - 状态机生命周期完整性
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/// </summary>
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[TestFixture]
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public class StateMachineSystemTests
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{
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[SetUp]
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public void SetUp()
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{
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_eventBus = new EventBus();
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_context = new ArchitectureContext(
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new IocContainer(),
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_eventBus,
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new CommandBus(),
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new QueryBus(),
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new DefaultEnvironment());
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_stateMachine = new TestStateMachineSystemV5();
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_stateMachine.SetContext(_context);
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}
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private TestStateMachineSystemV5? _stateMachine;
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private ArchitectureContext? _context;
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private EventBus? _eventBus;
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/// <summary>
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/// 测试ContextAwareStateMachine实现ISystem接口
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/// </summary>
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[Test]
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public void ContextAwareStateMachine_Should_Implement_ISystem_Interface()
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{
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Assert.That(_stateMachine, Is.InstanceOf<ISystem>());
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}
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/// <summary>
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/// 测试SetContext设置Context属性
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/// </summary>
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[Test]
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public void SetContext_Should_Set_Context_Property()
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{
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_stateMachine!.SetContext(_context!);
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var context = _stateMachine.GetContext();
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Assert.That(context, Is.SameAs(_context));
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}
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/// <summary>
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/// 测试GetContext返回Context属性
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/// </summary>
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[Test]
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public void GetContext_Should_Return_Context_Property()
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{
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_stateMachine!.SetContext(_context!);
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var context = _stateMachine.GetContext();
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Assert.That(context, Is.Not.Null);
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Assert.That(context, Is.SameAs(_context));
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}
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/// <summary>
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/// 测试Init方法为所有ContextAware状态设置Context
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/// </summary>
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[Test]
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public void Init_Should_SetContext_On_All_ContextAware_States()
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{
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var state1 = new TestContextAwareStateV5();
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var state2 = new TestContextAwareStateV5_2();
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_stateMachine!.Register(state1);
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_stateMachine.Register(state2);
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Assert.That(state1.GetContext(), Is.Null);
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Assert.That(state2.GetContext(), Is.Null);
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_stateMachine.Init();
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Assert.That(state1.GetContext(), Is.SameAs(_context));
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Assert.That(state2.GetContext(), Is.SameAs(_context));
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}
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/// <summary>
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/// 测试Init方法不为非ContextAware状态设置Context
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/// </summary>
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[Test]
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public void Init_Should_Not_SetContext_On_NonContextAware_States()
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{
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var state = new TestStateV5();
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_stateMachine!.Register(state);
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_stateMachine.Init();
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}
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/// <summary>
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/// 测试Destroy方法不抛出异常
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/// </summary>
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[Test]
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public void Destroy_Should_Not_Throw_Exception()
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{
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Assert.That(() => _stateMachine!.Destroy(), Throws.Nothing);
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}
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/// <summary>
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/// 测试OnArchitecturePhase方法不抛出异常
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/// </summary>
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[Test]
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public void OnArchitecturePhase_Should_Not_Throw_Exception()
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{
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Assert.That(() => _stateMachine!.OnArchitecturePhase(ArchitecturePhase.Ready),
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Throws.Nothing);
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}
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/// <summary>
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/// 测试ChangeTo发送StateChangedEvent事件
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/// 验证当状态机切换到新状态时,会正确触发StateChangedEvent事件,并且事件中的旧状态为null(首次切换)
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/// </summary>
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[Test]
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public void ChangeTo_Should_Send_StateChangedEvent()
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{
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// 订阅StateChangedEvent事件以验证事件是否被正确发送
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bool eventReceived = false;
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StateChangedEvent? receivedEvent = null;
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_eventBus!.Register<StateChangedEvent>(e =>
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{
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eventReceived = true;
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receivedEvent = e;
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});
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var state1 = new TestStateV5();
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var state2 = new TestStateV5();
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_stateMachine!.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Init();
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_stateMachine.ChangeTo<TestStateV5>();
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Assert.That(eventReceived, Is.True);
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Assert.That(receivedEvent!.OldState, Is.Null);
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Assert.That(receivedEvent.NewState, Is.InstanceOf<TestStateV5>());
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}
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/// <summary>
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/// 测试ChangeTo发送StateChangedEvent事件(包含旧状态)
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/// 验证当状态机从一个状态切换到另一个状态时,会正确触发StateChangedEvent事件,
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/// 并且事件中包含正确的旧状态和新状态信息
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/// </summary>
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[Test]
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public void ChangeTo_Should_Send_StateChangedEvent_With_OldState()
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{
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// 订阅StateChangedEvent事件以验证事件是否被正确发送
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bool eventReceived = false;
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StateChangedEvent? receivedEvent = null;
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_eventBus!.Register<StateChangedEvent>(e =>
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{
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eventReceived = true;
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receivedEvent = e;
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});
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var state1 = new TestStateV5();
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var state2 = new TestStateV5();
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_stateMachine!.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Init();
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_stateMachine.ChangeTo<TestStateV5>();
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_stateMachine.ChangeTo<TestStateV5>();
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Assert.That(eventReceived, Is.True);
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Assert.That(receivedEvent!.OldState, Is.InstanceOf<TestStateV5>());
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Assert.That(receivedEvent.NewState, Is.InstanceOf<TestStateV5>());
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}
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/// <summary>
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/// 测试CanChangeTo方法对于已注册状态的工作情况
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/// 验证当状态已注册到状态机中时,CanChangeTo方法应返回true
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/// </summary>
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[Test]
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public void CanChangeTo_Should_Work_With_Registered_States()
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{
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var state = new TestStateV5();
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_stateMachine!.Register(state);
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var canChange = _stateMachine.CanChangeTo<TestStateV5>();
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Assert.That(canChange, Is.True);
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}
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/// <summary>
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/// 测试可以注册多个状态
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/// 验证状态机能够成功注册多个不同的状态实例,并且能够切换到这些已注册的状态
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/// </summary>
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[Test]
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public void Multiple_States_Should_Be_Registered()
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{
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var state1 = new TestStateV5 { Id = 1 };
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var state2 = new TestStateV5 { Id = 2 };
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var state3 = new TestStateV5 { Id = 3 };
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_stateMachine!.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Register(state3);
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var canChange = _stateMachine.CanChangeTo<TestStateV5>();
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Assert.That(canChange, Is.True);
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}
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/// <summary>
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/// 测试状态机生命周期完整
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/// </summary>
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[Test]
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public void StateMachine_Lifecycle_Should_Be_Complete()
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{
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var state1 = new TestStateV5();
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var state2 = new TestStateV5();
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_stateMachine!.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Init();
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Assert.That(_stateMachine.Current, Is.Null);
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_stateMachine.ChangeTo<TestStateV5>();
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Assert.That(_stateMachine.Current, Is.InstanceOf<TestStateV5>());
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_stateMachine.Destroy();
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}
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}
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#region Test Classes
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/// <summary>
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/// 测试用的ContextAwareStateMachine派生类,用于访问内部状态字典
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/// </summary>
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public class TestStateMachineSystemV5 : StateMachineSystem
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{
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/// <summary>
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/// 获取状态机内部的状态字典
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/// </summary>
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/// <returns>类型到状态实例的映射字典</returns>
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public Dictionary<Type, IState> GetStates() => States;
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}
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/// <summary>
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/// 测试用的上下文感知状态基类实现
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/// </summary>
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public class TestContextAwareStateV5 : ContextAwareStateBase
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{
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/// <summary>
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/// 进入状态时调用
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/// </summary>
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/// <param name="previous">前一个状态</param>
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public override void OnEnter(IState? previous)
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{
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}
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/// <summary>
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/// 退出状态时调用
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/// </summary>
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/// <param name="next">下一个状态</param>
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public override void OnExit(IState? next)
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{
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}
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}
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/// <summary>
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/// 第二个测试用的上下文感知状态基类实现
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/// </summary>
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public class TestContextAwareStateV5_2 : ContextAwareStateBase
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{
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/// <summary>
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/// 进入状态时调用
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/// </summary>
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/// <param name="previous">前一个状态</param>
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public override void OnEnter(IState? previous)
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{
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}
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/// <summary>
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/// 退出状态时调用
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/// </summary>
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/// <param name="next">下一个状态</param>
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public override void OnExit(IState? next)
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{
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}
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}
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/// <summary>
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/// 测试用的普通状态实现
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/// </summary>
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public class TestStateV5 : IState
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{
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/// <summary>
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/// 状态标识符
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// 检查是否可以转换到指定状态
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/// </summary>
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/// <param name="next">目标状态</param>
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/// <returns>始终返回true表示允许转换</returns>
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public bool CanTransitionTo(IState next) => true;
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/// <summary>
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/// 进入状态时调用
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/// </summary>
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/// <param name="previous">前一个状态</param>
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public void OnEnter(IState? previous)
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{
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}
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/// <summary>
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/// 退出状态时调用
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/// </summary>
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/// <param name="next">下一个状态</param>
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public void OnExit(IState? next)
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{
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}
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}
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#endregion |