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- 优化 CommandCoroutineExtensions 中的代码格式和异常处理逻辑 - 简化 WaitForEvent 和 WaitForEventWithTimeout 中的EventData属性实现 - 调整 EventListenerScope 中的EventData属性访问器 - 重构 ControlExtensions 中 TakeIf 和 TakeUnless 方法的实现 - 优化 FunctionExtensions 中 Repeat 和 Partial 方法的代码结构 - 调整 PipeExtensions 和其他扩展类的文档注释格式 - 修改测试代码中的协程迭代和事件注册相关实现 - 优化 DataRepository 中的异步操作实现方式 = [release ci]
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
// Copyright (c) 2025 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Game.Abstractions.enums;
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namespace GFramework.Game.Abstractions.data;
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/// <summary>
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/// 数据位置接口,定义了数据存储的位置信息和相关属性
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/// </summary>
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public interface IDataLocation
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{
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/// <summary>
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/// 存储键(文件路径 / redis key / db key)
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/// </summary>
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string Key { get; }
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/// <summary>
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/// 存储类型(Local / Remote / Database / Memory)
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/// </summary>
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StorageKinds Kinds { get; }
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/// <summary>
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/// 命名空间/分区
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/// </summary>
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string? Namespace { get; }
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/// <summary>
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/// 扩展元数据(用于存储额外信息,如压缩、加密等)
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/// </summary>
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IReadOnlyDictionary<string, string>? Metadata { get; }
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} |