gewuyou ff553977e3 chore(license): 补齐 Apache-2.0 文件头治理
- 新增许可证文件头检查与修复脚本

- 补充维护者手动修复 PR 工作流和 CI 校验

- 更新贡献指南中的文件头说明

- 补齐仓库维护源码和配置文件的许可证声明
2026-05-03 19:39:49 +08:00

107 lines
3.7 KiB
C#

// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
using GFramework.Core.Abstractions.Events;
namespace GFramework.Core.Events;
/// <summary>
/// 类型事件系统,提供基于类型的事件发送、注册和注销功能
/// </summary>
public class EventBus : IEventBus
{
private readonly EasyEvents _mEvents = new();
private readonly EasyEvents _mPriorityEvents = new();
/// <summary>
/// 发送事件,自动创建事件实例
/// </summary>
/// <typeparam name="T">事件类型,必须具有无参构造函数</typeparam>
public void Send<T>() where T : new()
{
_mEvents
.GetOrAddEvent<Event<T>>()
.Trigger(new T());
}
/// <summary>
/// 发送指定的事件实例
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="e">事件实例</param>
public void Send<T>(T e)
{
_mEvents
.GetOrAddEvent<Event<T>>()
.Trigger(e);
}
/// <summary>
/// 发送指定的事件实例,并指定传播模式
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="e">事件实例</param>
/// <param name="propagation">事件传播模式</param>
public void Send<T>(T e, EventPropagation propagation)
{
_mPriorityEvents
.GetOrAddEvent<PriorityEvent<T>>()
.Trigger(e, propagation);
}
/// <summary>
/// 注册事件监听器
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">事件处理回调函数</param>
/// <returns>反注册接口,用于注销事件监听</returns>
public IUnRegister Register<T>(Action<T> onEvent)
{
return _mEvents.GetOrAddEvent<Event<T>>().Register(onEvent);
}
/// <summary>
/// 注册事件监听器,并指定优先级
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">事件处理回调函数</param>
/// <param name="priority">优先级,数值越大优先级越高</param>
/// <returns>反注册接口,用于注销事件监听</returns>
public IUnRegister Register<T>(Action<T> onEvent, int priority)
{
return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().Register(onEvent, priority);
}
/// <summary>
/// 注销事件监听器
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">要注销的事件处理回调函数</param>
public void UnRegister<T>(Action<T> onEvent)
{
_mEvents.GetEvent<Event<T>>().UnRegister(onEvent);
}
/// <summary>
/// 注册上下文事件监听器,默认优先级为 0
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">事件处理回调函数,接收 EventContext 参数</param>
/// <returns>反注册接口,用于注销事件监听</returns>
public IUnRegister RegisterWithContext<T>(Action<EventContext<T>> onEvent)
{
return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().RegisterWithContext(onEvent);
}
/// <summary>
/// 注册上下文事件监听器,并指定优先级
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">事件处理回调函数,接收 EventContext 参数</param>
/// <param name="priority">优先级,数值越大优先级越高</param>
/// <returns>反注册接口,用于注销事件监听</returns>
public IUnRegister RegisterWithContext<T>(Action<EventContext<T>> onEvent, int priority)
{
return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().RegisterWithContext(onEvent, priority);
}
}