GFramework/GFramework.Godot/coroutine/CoroutineNodeExtensions.cs
GeWuYou 7552337b3f feat(godot): 添加协程扩展功能支持Mediator模式
- 新增ContextAwareCoroutineExtensions类,提供IContextAware接口的协程扩展方法
- 实现RunCommandCoroutine、RunQueryCoroutine和RunPublishCoroutine方法
- 将原有CoroutineExtensions重命名为CoroutineNodeExtensions并迁移相关功能
- 添加文件头版权信息到新的协程扩展类
- 重构协程生命周期管理方法,包括RunCoroutine和CancelWith系列方法
- 移除测试文件中关于日志行为的占位测试用例
2026-02-16 19:28:27 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.coroutine;
using GFramework.Core.coroutine;
using Godot;
namespace GFramework.Godot.coroutine;
/// <summary>
/// 提供协程相关的扩展方法用于在Godot环境中管理协程的生命周期。
/// </summary>
public static class CoroutineNodeExtensions
{
/// <summary>
/// 启动协程的扩展方法。
/// </summary>
/// <param name="coroutine">要启动的协程枚举器。</param>
/// <param name="segment">协程运行的时间段,默认为 Process。</param>
/// <param name="tag">协程的标签,可用于标识或分组协程。</param>
/// <returns>返回协程的句柄,可用于后续操作(如停止协程)。</returns>
public static CoroutineHandle RunCoroutine(this IEnumerator<IYieldInstruction> coroutine,
Segment segment = Segment.Process, string? tag = null)
{
return Timing.RunCoroutine(coroutine, segment, tag);
}
/// <summary>
/// 让协程在指定节点被销毁时自动取消。
/// </summary>
/// <param name="coroutine">要包装的协程枚举器。</param>
/// <param name="node">用于检查是否存活的节点。</param>
/// <returns>包装后的协程枚举器。</returns>
public static IEnumerator<IYieldInstruction> CancelWith(this IEnumerator<IYieldInstruction> coroutine,
Node node)
{
while (Timing.IsNodeAlive(node) && coroutine.MoveNext())
yield return coroutine.Current;
}
/// <summary>
/// 让协程在任一节点被销毁时自动取消。
/// </summary>
/// <param name="coroutine">要包装的协程枚举器。</param>
/// <param name="node1">第一个用于检查是否存活的节点。</param>
/// <param name="node2">第二个用于检查是否存活的节点。</param>
/// <returns>包装后的协程枚举器。</returns>
public static IEnumerator<IYieldInstruction> CancelWith(this IEnumerator<IYieldInstruction> coroutine,
Node node1, Node node2)
{
while (Timing.IsNodeAlive(node1) &&
Timing.IsNodeAlive(node2) &&
coroutine.MoveNext())
yield return coroutine.Current;
}
/// <summary>
/// 让协程在多个节点都被销毁时自动取消。
/// </summary>
/// <param name="coroutine">要包装的协程枚举器。</param>
/// <param name="nodes">用于检查是否存活的节点数组。</param>
/// <returns>包装后的协程枚举器。</returns>
public static IEnumerator<IYieldInstruction> CancelWith(this IEnumerator<IYieldInstruction> coroutine,
params Node[] nodes)
{
// 持续执行协程直到任一节点被销毁或协程执行完毕
while (nodes.AllNodesAlive() && coroutine.MoveNext())
yield return coroutine.Current;
}
/// <summary>
/// 检查所有节点是否都处于存活状态。
/// </summary>
/// <param name="nodes">要检查的节点数组。</param>
/// <returns>如果所有节点都存活则返回 true否则返回 false。</returns>
private static bool AllNodesAlive(this Node[] nodes)
{
return nodes.All(Timing.IsNodeAlive);
}
}