gewuyou e8cceac7ae docs(game): 补齐配置工具能力边界说明
- 更新 config system 与 config tool 的 reader-facing 边界说明

- 补充 additionalProperties:false、oneOf/anyOf rejection 与 raw YAML 回退路径

- 记录本批次 Tooling/Docs 收口验证与下一步
2026-04-30 13:23:19 +08:00

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# GFramework Config Tool
VS Code extension for browsing, validating, and lightweight editing in the GFramework AI-First config workflow.
## Purpose
This extension is the editor-side companion for the `GFramework.Game` config pipeline:
- `config/**/*.yaml`
- `schemas/**/*.schema.json`
- source-generated config types and tables
It is intended to speed up browsing, validation, lightweight form editing, and domain-level maintenance inside VS Code.
It is not a replacement for the runtime or generator packages, and it does not attempt to be a full JSON Schema editor.
## Recommended Workspace Layout
By default, the extension expects:
```text
GameProject/
├─ config/
│ ├─ monster/
│ │ ├─ slime.yaml
│ │ └─ goblin.yaml
│ └─ item/
│ └─ potion.yaml
└─ schemas/
├─ monster.schema.json
└─ item.schema.json
```
## What It Adds
### Explorer View
- Browse config files from the first workspace folder's `config/` directory
- Group files by config domain
- Open matching schema files from `schemas/`
### File-Level Actions
- Open raw YAML
- Open the matching schema
- Open a lightweight form preview
- Revalidate saved config files automatically when they change
### Domain-Level Actions
- Batch edit one config domain across multiple files for top-level scalar and scalar-array fields
- Validate all discovered config files from the explorer view
### Form / Validation Support
- Localize extension UI text in English and Simplified Chinese, including the form preview, prompts, and notifications
- Render existing YAML comments in the form preview and edit per-field YAML comments directly from the form
- Jump from reference fields to the referenced schema, config domain, or direct config file when a reference value is
present
- Initialize empty config files from schema-derived example YAML
- Edit nested object fields recursively inside the form preview
- Edit arrays of objects in the form preview, including nested object fields inside each item
- Surface schema metadata such as `title`, `description`, `default`, `enum`, and `x-gframework-ref-table` in the
lightweight editors
## Validation Coverage
The extension currently validates the repository's current schema subset:
- required properties in nested objects
- unknown properties in nested objects
- scalar compatibility for `integer`, `number`, `boolean`, and `string`
- scalar arrays with scalar item type checks
- arrays of objects whose items use the same supported subset recursively
- scalar `enum` constraints and scalar-array item `enum` constraints
- scalar `const` constraints
- numeric range constraints such as `minimum`, `exclusiveMinimum`, `maximum`, `exclusiveMaximum`, and `multipleOf`
- string constraints such as `minLength`, `maxLength`, and `pattern`
- array constraints such as `minItems`, `maxItems`, `contains`, `minContains`, `maxContains`, and `uniqueItems`
- object constraints such as `minProperties`, `maxProperties`, `dependentRequired`, `dependentSchemas`, `allOf`, and
object-focused `if` / `then` / `else`
- closed-object validation through `additionalProperties: false`
- explicit rejection for unsupported combinators such as `oneOf` and `anyOf`, instead of silently ignoring them
## Contract Boundary
This extension is an editor-side helper. It does not define the runtime contract for `GFramework.Game`.
- The runtime and source generator remain the source of truth for which schema shapes are formally supported
- The VS Code experience mirrors that shared subset so unsupported shapes fail early during browsing or validation
- If a shape is too complex for the lightweight editors, fall back to raw YAML and the schema file first; do not assume
the runtime accepts a broader contract just because the editor has no custom form for it
## Workspace Settings
```json
{
"gframeworkConfig.configPath": "config",
"gframeworkConfig.schemasPath": "schemas"
}
```
## Quick Start
1. Install the extension in VS Code and open the workspace that contains your `config/` and `schemas/` directories.
2. Keep the default workspace layout, or set `gframeworkConfig.configPath` and `gframeworkConfig.schemasPath` to your
project-specific paths relative to the first workspace folder.
3. Open the `GFramework Config` explorer view and select a config file or domain.
4. Run validation first to confirm the current YAML files still match the supported schema subset.
5. Open the lightweight form preview or domain batch editing actions, then fall back to raw YAML for deeper nested edits
when needed.
Use raw YAML directly when you need:
- deeper or more heterogeneous array shapes
- object rules centered on `allOf`, `dependentSchemas`, or object-focused `if` / `then` / `else`
- `contains` / `minContains` / `maxContains` verification on structures that are easier to reason about in source form
- schema designs outside the current shared subset, including `oneOf`, `anyOf`, or non-`false` `additionalProperties`
## Documentation
- Chinese adoption guide: [Game 配置工具](../../docs/zh-CN/game/config-tool.md)
- Related config runtime guide: [Game 配置系统](../../docs/zh-CN/game/config-system.md)
## Current Constraints
- Multi-root workspaces use the first workspace folder
- Validation only covers the repository's current schema subset
- Form preview supports nested objects and object-array editing, but deeper nested object arrays inside array items still
fall back to raw YAML
- Batch editing remains limited to top-level scalar fields and top-level scalar arrays
- Closed-object support is limited to `additionalProperties: false`, and unsupported combinators such as `oneOf` /
`anyOf` are rejected on purpose
## Local Testing
```bash
cd tools/gframework-config-tool
bun install
bun run test
```
## Packaging And Publishing
```bash
cd tools/gframework-config-tool
bun install
bun run package:vsix
VSCE_PAT=your_marketplace_pat bun run publish:marketplace
```