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- 更新 config system 与 config tool 的 reader-facing 边界说明 - 补充 additionalProperties:false、oneOf/anyOf rejection 与 raw YAML 回退路径 - 记录本批次 Tooling/Docs 收口验证与下一步
150 lines
5.8 KiB
Markdown
150 lines
5.8 KiB
Markdown
# GFramework Config Tool
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VS Code extension for browsing, validating, and lightweight editing in the GFramework AI-First config workflow.
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## Purpose
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This extension is the editor-side companion for the `GFramework.Game` config pipeline:
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- `config/**/*.yaml`
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- `schemas/**/*.schema.json`
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- source-generated config types and tables
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It is intended to speed up browsing, validation, lightweight form editing, and domain-level maintenance inside VS Code.
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It is not a replacement for the runtime or generator packages, and it does not attempt to be a full JSON Schema editor.
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## Recommended Workspace Layout
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By default, the extension expects:
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```text
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GameProject/
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├─ config/
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│ ├─ monster/
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│ │ ├─ slime.yaml
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│ │ └─ goblin.yaml
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│ └─ item/
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│ └─ potion.yaml
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└─ schemas/
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├─ monster.schema.json
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└─ item.schema.json
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```
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## What It Adds
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### Explorer View
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- Browse config files from the first workspace folder's `config/` directory
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- Group files by config domain
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- Open matching schema files from `schemas/`
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### File-Level Actions
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- Open raw YAML
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- Open the matching schema
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- Open a lightweight form preview
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- Revalidate saved config files automatically when they change
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### Domain-Level Actions
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- Batch edit one config domain across multiple files for top-level scalar and scalar-array fields
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- Validate all discovered config files from the explorer view
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### Form / Validation Support
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- Localize extension UI text in English and Simplified Chinese, including the form preview, prompts, and notifications
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- Render existing YAML comments in the form preview and edit per-field YAML comments directly from the form
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- Jump from reference fields to the referenced schema, config domain, or direct config file when a reference value is
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present
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- Initialize empty config files from schema-derived example YAML
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- Edit nested object fields recursively inside the form preview
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- Edit arrays of objects in the form preview, including nested object fields inside each item
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- Surface schema metadata such as `title`, `description`, `default`, `enum`, and `x-gframework-ref-table` in the
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lightweight editors
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## Validation Coverage
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The extension currently validates the repository's current schema subset:
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- required properties in nested objects
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- unknown properties in nested objects
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- scalar compatibility for `integer`, `number`, `boolean`, and `string`
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- scalar arrays with scalar item type checks
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- arrays of objects whose items use the same supported subset recursively
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- scalar `enum` constraints and scalar-array item `enum` constraints
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- scalar `const` constraints
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- numeric range constraints such as `minimum`, `exclusiveMinimum`, `maximum`, `exclusiveMaximum`, and `multipleOf`
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- string constraints such as `minLength`, `maxLength`, and `pattern`
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- array constraints such as `minItems`, `maxItems`, `contains`, `minContains`, `maxContains`, and `uniqueItems`
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- object constraints such as `minProperties`, `maxProperties`, `dependentRequired`, `dependentSchemas`, `allOf`, and
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object-focused `if` / `then` / `else`
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- closed-object validation through `additionalProperties: false`
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- explicit rejection for unsupported combinators such as `oneOf` and `anyOf`, instead of silently ignoring them
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## Contract Boundary
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This extension is an editor-side helper. It does not define the runtime contract for `GFramework.Game`.
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- The runtime and source generator remain the source of truth for which schema shapes are formally supported
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- The VS Code experience mirrors that shared subset so unsupported shapes fail early during browsing or validation
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- If a shape is too complex for the lightweight editors, fall back to raw YAML and the schema file first; do not assume
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the runtime accepts a broader contract just because the editor has no custom form for it
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## Workspace Settings
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```json
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{
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"gframeworkConfig.configPath": "config",
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"gframeworkConfig.schemasPath": "schemas"
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}
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```
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## Quick Start
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1. Install the extension in VS Code and open the workspace that contains your `config/` and `schemas/` directories.
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2. Keep the default workspace layout, or set `gframeworkConfig.configPath` and `gframeworkConfig.schemasPath` to your
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project-specific paths relative to the first workspace folder.
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3. Open the `GFramework Config` explorer view and select a config file or domain.
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4. Run validation first to confirm the current YAML files still match the supported schema subset.
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5. Open the lightweight form preview or domain batch editing actions, then fall back to raw YAML for deeper nested edits
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when needed.
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Use raw YAML directly when you need:
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- deeper or more heterogeneous array shapes
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- object rules centered on `allOf`, `dependentSchemas`, or object-focused `if` / `then` / `else`
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- `contains` / `minContains` / `maxContains` verification on structures that are easier to reason about in source form
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- schema designs outside the current shared subset, including `oneOf`, `anyOf`, or non-`false` `additionalProperties`
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## Documentation
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- Chinese adoption guide: [Game 配置工具](../../docs/zh-CN/game/config-tool.md)
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- Related config runtime guide: [Game 配置系统](../../docs/zh-CN/game/config-system.md)
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## Current Constraints
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- Multi-root workspaces use the first workspace folder
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- Validation only covers the repository's current schema subset
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- Form preview supports nested objects and object-array editing, but deeper nested object arrays inside array items still
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fall back to raw YAML
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- Batch editing remains limited to top-level scalar fields and top-level scalar arrays
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- Closed-object support is limited to `additionalProperties: false`, and unsupported combinators such as `oneOf` /
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`anyOf` are rejected on purpose
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## Local Testing
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```bash
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cd tools/gframework-config-tool
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bun install
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bun run test
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```
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## Packaging And Publishing
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```bash
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cd tools/gframework-config-tool
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bun install
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bun run package:vsix
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VSCE_PAT=your_marketplace_pat bun run publish:marketplace
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```
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