refactor(logging): 更新GameArchitecture继承方式

移除了GameArchitecture类中对Architecture<GameArchitecture>的泛型继承,
改为直接继承Architecture基类,简化了架构实现并保持了相同的功能。
This commit is contained in:
GeWuYou 2026-01-12 14:44:01 +08:00
parent 96bf8a1982
commit 065f997654

View File

@ -217,16 +217,16 @@ logger.Info("应用程序启动");
### 1. 在 Architecture 中使用
```csharp
public class GameArchitecture : Architecture<GameArchitecture>
public class GameArchitecture : Architecture
{
protected override void Init()
{
var logger = LoggerFactoryResolver.Provider.CreateLogger("GameArchitecture");
logger.Info("游戏架构初始化开始");
RegisterModel(new PlayerModel());
RegisterSystem(new GameSystem());
logger.Info("游戏架构初始化完成");
}
}