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refactor(config): 更新Godot YAML配置加载器的命名空间引用
- 为Godot.FileAccess添加using别名以避免冲突 - 添加GFramework.Game.Config命名空间引用 - 添加NUnit.Framework测试框架引用 - 优化配置加载器的依赖管理 - 提升代码可读性和维护性 - 确保测试类的正确引用关系
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@ -2,7 +2,9 @@ using System;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using GFramework.Game.Config;
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using GFramework.Godot.Config;
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using GFramework.Godot.Config;
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using NUnit.Framework;
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namespace GFramework.Godot.Tests.Config;
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namespace GFramework.Godot.Tests.Config;
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@ -12,10 +14,6 @@ namespace GFramework.Godot.Tests.Config;
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[TestFixture]
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[TestFixture]
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public sealed class GodotYamlConfigLoaderTests
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public sealed class GodotYamlConfigLoaderTests
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{
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{
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private string _resourceRoot = null!;
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private string _testRoot = null!;
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private string _userRoot = null!;
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/// <summary>
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/// <summary>
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/// 为每个测试准备独立的资源根目录与用户目录。
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/// 为每个测试准备独立的资源根目录与用户目录。
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/// </summary>
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/// </summary>
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@ -44,6 +42,10 @@ public sealed class GodotYamlConfigLoaderTests
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}
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}
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}
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}
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private string _resourceRoot = null!;
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private string _testRoot = null!;
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private string _userRoot = null!;
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/// <summary>
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/// <summary>
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/// 验证导出态会把注册过的 YAML 与 schema 文本同步到运行时缓存,再交给底层加载器。
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/// 验证导出态会把注册过的 YAML 与 schema 文本同步到运行时缓存,再交给底层加载器。
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/// </summary>
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/// </summary>
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@ -3,6 +3,7 @@ using GFramework.Core.Abstractions.Events;
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using GFramework.Game.Abstractions.Config;
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using GFramework.Game.Abstractions.Config;
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using GFramework.Game.Config;
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using GFramework.Game.Config;
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using GFramework.Godot.Extensions;
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using GFramework.Godot.Extensions;
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using FileAccess = Godot.FileAccess;
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namespace GFramework.Godot.Config;
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namespace GFramework.Godot.Config;
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