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refactor(godot): 调整命名空间和导入语句
- 移除 GFramework.Godot.Abstractions.assets 命名空间引用 - 添加 System 和 System.Collections.Generic 导入 - 统一使用 GFramework.Godot.assets 命名空间 - 修正 AbstractResourceFactorySystem 中的导入引用 - 更新 IResourceLoadSystem 的命名空间定义 - 调整 ResourceLoadSystem 的导入顺序
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@ -3,7 +3,6 @@ using GFramework.Core.Abstractions.enums;
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using GFramework.Core.extensions;
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using GFramework.Core.system;
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using GFramework.Game.Abstractions.assets;
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using GFramework.Godot.Abstractions.assets;
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using Godot;
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namespace GFramework.Godot.assets;
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@ -1,8 +1,10 @@
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using GFramework.Core.Abstractions.system;
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using System;
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using System.Collections.Generic;
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using GFramework.Core.Abstractions.system;
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using GFramework.Game.Abstractions.assets;
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using Godot;
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namespace GFramework.Godot.Abstractions.assets;
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namespace GFramework.Godot.assets;
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/// <summary>
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/// 资源加载系统接口,提供资源和场景的加载、实例化、预加载等功能
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@ -1,6 +1,6 @@
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using GFramework.Core.system;
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using System.Collections.Generic;
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using GFramework.Core.system;
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using GFramework.Game.Abstractions.assets;
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using GFramework.Godot.Abstractions.assets;
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using Godot;
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namespace GFramework.Godot.assets;
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@ -1,7 +1,8 @@
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using System.Collections.Generic;
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using GFramework.Core.extensions;
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using GFramework.Core.system;
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using GFramework.Game.Abstractions.assets;
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using GFramework.Godot.Abstractions.assets;
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using GFramework.Godot.assets;
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using Godot;
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namespace GFramework.Godot.system;
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