refactor(godot): 调整命名空间和导入语句

- 移除 GFramework.Godot.Abstractions.assets 命名空间引用
- 添加 System 和 System.Collections.Generic 导入
- 统一使用 GFramework.Godot.assets 命名空间
- 修正 AbstractResourceFactorySystem 中的导入引用
- 更新 IResourceLoadSystem 的命名空间定义
- 调整 ResourceLoadSystem 的导入顺序
This commit is contained in:
GwWuYou 2026-01-03 20:24:31 +08:00
parent ba8e9b5bb3
commit 4adf3f11d4
4 changed files with 8 additions and 6 deletions

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@ -3,7 +3,6 @@ using GFramework.Core.Abstractions.enums;
using GFramework.Core.extensions;
using GFramework.Core.system;
using GFramework.Game.Abstractions.assets;
using GFramework.Godot.Abstractions.assets;
using Godot;
namespace GFramework.Godot.assets;

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@ -1,8 +1,10 @@
using GFramework.Core.Abstractions.system;
using System;
using System.Collections.Generic;
using GFramework.Core.Abstractions.system;
using GFramework.Game.Abstractions.assets;
using Godot;
namespace GFramework.Godot.Abstractions.assets;
namespace GFramework.Godot.assets;
/// <summary>
/// 资源加载系统接口,提供资源和场景的加载、实例化、预加载等功能

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@ -1,6 +1,6 @@
using GFramework.Core.system;
using System.Collections.Generic;
using GFramework.Core.system;
using GFramework.Game.Abstractions.assets;
using GFramework.Godot.Abstractions.assets;
using Godot;
namespace GFramework.Godot.assets;

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@ -1,7 +1,8 @@
using System.Collections.Generic;
using GFramework.Core.extensions;
using GFramework.Core.system;
using GFramework.Game.Abstractions.assets;
using GFramework.Godot.Abstractions.assets;
using GFramework.Godot.assets;
using Godot;
namespace GFramework.Godot.system;