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refactor(tests): 重构测试项目的全局引用配置
- 在 GodotYamlConfigLoaderTests 中添加 GFramework.Game.Config 引用 - 从 GodotYamlConfigTableSourceTests 中移除未使用的 System 引用 - 新增 GlobalUsings.cs 文件统一管理所有全局引用 - 将常用的系统命名空间配置为全局引用以减少重复导入 - 优化测试代码的引用管理和项目结构
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@ -1,11 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Threading.Tasks;
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using GFramework.Game.Abstractions.Config;
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using GFramework.Game.Config;
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using GFramework.Godot.Config;
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namespace GFramework.Godot.Tests.Config;
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@ -16,10 +12,6 @@ namespace GFramework.Godot.Tests.Config;
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[TestFixture]
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public sealed class GodotYamlConfigLoaderTests
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{
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private string _resourceRoot = null!;
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private string _testRoot = null!;
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private string _userRoot = null!;
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/// <summary>
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/// 为每个测试准备独立的资源根目录与用户目录。
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/// </summary>
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@ -48,6 +40,10 @@ public sealed class GodotYamlConfigLoaderTests
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}
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}
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private string _resourceRoot = null!;
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private string _testRoot = null!;
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private string _userRoot = null!;
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/// <summary>
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/// 验证导出态会把注册过的 YAML 与 schema 文本同步到运行时缓存,再交给底层加载器。
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/// </summary>
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@ -1,4 +1,3 @@
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using System;
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using GFramework.Godot.Config;
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namespace GFramework.Godot.Tests.Config;
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25
GFramework.Godot.Tests/GlobalUsings.cs
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25
GFramework.Godot.Tests/GlobalUsings.cs
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@ -0,0 +1,25 @@
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// Copyright (c) 2025 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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global using System;
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global using System.Collections.Generic;
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global using System.Linq;
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global using System.Threading;
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global using System.Threading.Tasks;
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global using System.Collections.Immutable;
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global using Microsoft.CodeAnalysis;
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global using NUnit.Framework;
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global using System.Globalization;
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global using System.IO;
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global using System.Text;
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global using System.Text.Json;
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