GeWuYou 65d56d0696 refactor(scene): 重构场景路由系统并迁移资源注册接口
- 将场景路由基类从同步改为异步实现,支持场景栈管理
- 添加场景行为接口定义及相关的进入参数接口
- 实现场景的压入、弹出、替换和清空等栈操作功能
- 迁移UI资源注册接口到资产模块下
- 移除缓存淘汰策略枚举并更新UI切换阶段命名空间引用
- 优化日志记录器创建方式和统一命名空间规范
2026-02-15 16:59:09 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.utility;
namespace GFramework.Game.Abstractions.scene;
/// <summary>
/// 场景工厂接口,继承自上下文工具接口。
/// 负责根据场景键值创建对应的场景行为实例,是场景管理系统的核心工厂模式实现。
/// </summary>
public interface ISceneFactory : IContextUtility
{
/// <summary>
/// 根据指定的场景键值创建场景行为实例。
/// </summary>
/// <param name="sceneKy">场景的唯一标识符键值。</param>
/// <returns>创建的场景行为对象如果无法创建则返回null。</returns>
ISceneBehavior Create(string sceneKy);
}