GFramework/GFramework.Godot/ui/IGodotUiRegistry.cs
GeWuYou 65d56d0696 refactor(scene): 重构场景路由系统并迁移资源注册接口
- 将场景路由基类从同步改为异步实现,支持场景栈管理
- 添加场景行为接口定义及相关的进入参数接口
- 实现场景的压入、弹出、替换和清空等栈操作功能
- 迁移UI资源注册接口到资产模块下
- 移除缓存淘汰策略枚举并更新UI切换阶段命名空间引用
- 优化日志记录器创建方式和统一命名空间规范
2026-02-15 16:59:09 +08:00

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using GFramework.Game.Abstractions.asset;
using Godot;
namespace GFramework.Godot.ui;
/// <summary>
/// Godot UI注册表接口用于管理PackedScene类型的UI资源注册和管理
/// 继承自通用UI注册表接口专门针对Godot引擎的PackedScene资源类型
/// </summary>
public interface IGodotUiRegistry : IAssetRegistry<PackedScene>;